199,488 Commits over 4,140 Days - 2.01cph!
PlayerRecord.AdjustMatchStats now updates player elo ratings
PlayerDatabase.Stats now shows elo ratings as well
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
PlayerDatabase now also keeps a list of players sorted by elo
rebaked island2
rebaked lost & found
GetLeaderboardNeighboursForPlayer
cursor fixes for match outcome screen and in-game escape menu
Last of the forest ground clutter.
Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
Added some code to prevent crazy physics with welding world to certain props
Updated TTT to latest version
craft count debugging
fix VM box access bug
Cherrypicking only player model changes (may be temporary)
update to sal cleaver controller
Fixed DFileBrowser not working with root/empty base directory.
Improved world serialization
Reduced resolution of some terrain maps
Gang hq. Gang buildings will spawn differently.
wip elo / division / league stuff
Subtracting player models
AI designer tab persistence, polish and bug fixes
Gang buildings are no longer spawned randomly.
Fixed water drinking interaction sometimes not showing
Removed bad BuildingDesire.Save override
AI designer bits
Separated movement and action in Animal AI.
Various human module scoring tweaks
Stat types enum generator
Resized animal bounds.
Npc aiming work.
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Added a go to previous module change button in the ai debugger
Corpses should now drop embedded projectiles when they are skinned
Finished two-sided foliage brdf w/ translucency
Fixed reflections in core shader set
Cleaned up gbuffer encoding backend