199,233 Commits over 4,140 Days - 2.01cph!
updated water well monuments with working well prefabs
Correctly call OnSendNetworkUpdate when spawning static map entities
People now actually build
reworked career unit init/construction
moved attack min/max damage to unit tag system.
updated attack damage UI calls to use unit property not attack def.
Adjusted water well spawn rules
Removed fog from scene view
Ice lakes / removed trucks to prevent exploits
water_well_d blocking volumes fixes
Tweaked water well terrain adjustments
Hapis water well placement tweaks
finishing touches on water well
disabled pressure system
Updated Scientist spawn points for Military Tunnel.
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
Making spectators a character type was a mess. Too many places where something wants a character, but only if it's a real physical character and NOT a spectator. Separated them but gave them a common base interface as well.
Added custom/simple water shader (std refraction + anim)
Testing and fixing some bugs
Tried to fix an NRE in Desire.Fulfill()
Fixed stockpile units goal using stockpile items filter (needs different conditions)
More conversion to remove character refs
Fixed incorrect upgrade construction value on Basic Wooden Hut
Removin' more character refs
water well shader updates
water well usability updates
Fixed pause menu opening and closing from the same button press
World spawn wip
Cleanup
Plugin
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
moved block values to unit tag system
moved movement range to unit tags
Updated root macOS Steam lib
Scene2Prefab water wells (terrain references)
Fixed topology texture on water well c
Fixed biome texture dimensions on water well c