199,645 Commits over 4,140 Days - 2.01cph!

7 Years Ago
you are here marker always displays ontop of team markers
7 Years Ago
latest
7 Years Ago
GroupMember and GroupNeeds components ignore non-player controlled entities
7 Years Ago
Added harvesting sticks to woodcutter module. Made some fixes to stockpiling AI that should allow people to stockpile sticks. Rat raid now has more rats. Added Rat Meat item that has less nutritional value than normal meat. Leaving group now uses actual mood value instead of base.
7 Years Ago
Build fix
7 Years Ago
Added coverage query ability to specify radius in world space Fixed incorrect visibility for team labels
7 Years Ago
Fixed recurrent GC alloc in AO2
7 Years Ago
fixed more UI raycast sorting issue adding logo error highlight at the career creation screen adding fade animation to UI panel
7 Years Ago
update career logo creation UI sorted model for the logo by category....for ease of maintenance...
7 Years Ago
Updated Rust.FileSystem to be in line with Rust.World
7 Years Ago
AI data save
7 Years Ago
merge from main
7 Years Ago
Unity 2018.2.0
7 Years Ago
AI Action sound support WIP
7 Years Ago
Disabled proto cmd caching for now. Replay debug functions. Removed squad debug spam.
7 Years Ago
More fixes to cutwooding AI
7 Years Ago
Added Only Fight If Attacked bool to Combat Component. Deer and Goats should only have a chance to fight if you attacked them.
7 Years Ago
started refactoring/cleaning up replay hack test
7 Years Ago
NavMesh places support in Lua Added CNavArea.GetPlace() = string Added CNavArea.SetPlace( string ) = bool
7 Years Ago
Adjusted LOD distances Added light LOD scripts to light sources Removed excess foliage Tweaked swamp topology
7 Years Ago
added local player ID to replay header. local games now support any local player ID instead of defaulting to 0.
7 Years Ago
added SharedShutdown() to GameInstance, runs on client and server. replay filename generation
7 Years Ago
Fix compile error TTT GetClassHints change
7 Years Ago
Interactions are now serialized, need testing.
7 Years Ago
Raised wooden walkways to prevent water splashing effects when walking
7 Years Ago
Update surfaceproperites.txt to remove some entries to fit the 128 entry limit Added a fixed version of materials/models/v_gauss/glovechrome.vmt
7 Years Ago
Added prevent building volume
7 Years Ago
Quick change on interaction
7 Years Ago
Bandit town heightmap tweaks
7 Years Ago
ST shader fix
7 Years Ago
Fixed Mood being set to 0 at game start due to the needs related mood cap having an initial value of 0.
7 Years Ago
Data for being able to craft various items. Added crafting machine process for hunter station.
7 Years Ago
enabled grazing area spawns
7 Years Ago
enabled crafting station component on hunting station
7 Years Ago
Hunter can now directly deposit to hunting station stockpile. Bonus for sleeping targets when setting hunting target.
7 Years Ago
Merge from main
7 Years Ago
Adding user stats to sync between clients
7 Years Ago
People should now take corpses from the meat rack to skin them before putting them on the spit
7 Years Ago
Finished baseline + cleanup; ready for merge Fixed scene view camera components not disabling all instances
7 Years Ago
Merge from main
7 Years Ago
Reverted unused changes
7 Years Ago
Mix/polish A few new UI sounds
7 Years Ago
merge from main
7 Years Ago
Serializing stuff
7 Years Ago
Fixed ambience emitter memory leak + pooling error
7 Years Ago
fix match history scrolling update witch hat, adding textures update hat icon/reframed some hats update temple B enironment disabled cast/receive shadow
7 Years Ago
Nice names for settlement levels
7 Years Ago
OnReplenished now triggered every time a dispenser item gets replenished. ResourceView updates on replenish as well as dispense.
7 Years Ago
Different settlement level names
7 Years Ago
Position level up button above the fire instead of settlement position