199,647 Commits over 4,140 Days - 2.01cph!

7 Years Ago
ESP disabled for team members (must have line of sight to see green dot) Added team member names overtop of map indicators fixed compass strip being blurry on low detail settings
7 Years Ago
fixed streamer mode not working on team list
7 Years Ago
alternative material for clothes on clothing line for some variety.
7 Years Ago
Prefab
7 Years Ago
fixed Career Team unit panel overlay preventing to click on the back button tweaked option panel backgroup opacity rerender icons
7 Years Ago
added fullscreen/window options and made resolution changes work with them properly.
7 Years Ago
Fixed settlement level up popup not working
7 Years Ago
Nuked tabbed windows, progression and tribe windows
7 Years Ago
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7 Years Ago
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7 Years Ago
partial hud
7 Years Ago
update menu UI, history/xp bar
7 Years Ago
update icon font change currency icon for player
7 Years Ago
GUI assets
7 Years Ago
menu XP bar works (initially, need to finally add a PlayerRecord updated event and hook stuff up to that too)
7 Years Ago
swamp hero trees models/LODs
7 Years Ago
Swamp scenes progress Swamp_b dressing
7 Years Ago
refactoring towards a PlayerRecord update event
7 Years Ago
[D11] Additions and fixes for controller
7 Years Ago
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times. menu badge will not refresh with server updates, enabled it again, positioned it on screen
7 Years Ago
PlayerRecord updates can now be sent as their own messages from the server. Server now sends updated PlayerRecords to both players after a match has finished.
7 Years Ago
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
7 Years Ago
Swamp_a dressing progress
7 Years Ago
deleted shitloads of (hopefully) unused assets
7 Years Ago
Swamp_a dressing progress
7 Years Ago
Added GroupMember debug with button to trigger tribe leaving. Added Desirability Event triggering buttons to the Desirability debug. Fixed AI settlement leader death causing the leader selection UI to pop up. Fixes to settlement joining AI that should prevent people from joining player settlements without asking.
7 Years Ago
[D11] Server compile fix
7 Years Ago
Added shopfronts to swamp cabins Added candles and dressing props
7 Years Ago
Progress backup
7 Years Ago
Fixes to moving away from fire AI. Clearing allowed items lists in stranger spawning.
7 Years Ago
more foley sfx
7 Years Ago
HUD / UI work
7 Years Ago
Nav file errors now properly display the actual error by name, not error ID Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date.
7 Years Ago
Some refactoring and prep for replays. Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
7 Years Ago
more replay groundwork
7 Years Ago
Swamp_c dressing progress
7 Years Ago
removing unused file
7 Years Ago
Replay, ReplayHeader, ReplayPlayer serialization.
7 Years Ago
added Protocol.Replays wip replay creation + recording.
7 Years Ago
7 Years Ago
update battle UI player health bar tweaked emote bubble speech position
7 Years Ago
Optimized LOD distances on various props
7 Years Ago
Progress
7 Years Ago
fixed menu canvas sorting added hideable caanvas to battle unit frames
7 Years Ago
added Squad.GenerateFromTeam. wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
7 Years Ago
Interactions, interaction events, interaction HUD elements
7 Years Ago
Optimizations
7 Years Ago
UnitFrame stat bar cleanup, contextual display for stamina and energy Entity.Ownable uses slots Settlement level progress is displayed as screen space widget Various UI
7 Years Ago
update to 2018.2 switched textmeshpro to the packaged version
7 Years Ago
added GameSettings.IsReplay, now used in game init instead of test hardcoded value. Merged from main.