125,694 Commits over 4,171 Days - 1.26cph!

60 Days Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
60 Days Ago
Updated general store sub navigation, much better
60 Days Ago
Main cam contrast thing. Vcloud clear shape tweaks.
60 Days Ago
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60 Days Ago
Vizdev test FBXs for floating food market
60 Days Ago
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
60 Days Ago
more media, go through
60 Days Ago
add the rest of that last commit
60 Days Ago
mip map all store images, rename everything for consistency
60 Days Ago
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60 Days Ago
compile fix
60 Days Ago
new_menu -> main
60 Days Ago
new_menu -> main
60 Days Ago
Reformat the buttons as prefabs and add them there instead
60 Days Ago
setup bolt rifle 3p anims,entity and and new override controller
60 Days Ago
Setting up 3p HMLMG anims, entity and override controller
60 Days Ago
Use old heavies on ch47 until new heavies are more ready
60 Days Ago
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
60 Days Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
60 Days Ago
add media and generate maps
60 Days Ago
move waterlogged sample point to shared realm
60 Days Ago
Add sunburn new media
60 Days Ago
Add new instruments media
60 Days Ago
merge from shelves_whitelist
2 Months Ago
Setting up 3p SMG anims, entity and override controller
2 Months Ago
Put a nice soft mask on the notifications window Fix more scroll bar issues
2 Months Ago
Stop Notifications window allowing another notification to be added thats exactly the same as one in the list Use on released rather than on pressed when clicking on notifications Fixed weird scrolling behaviour in notifications panel
2 Months Ago
add text to options + quit buttons
2 Months Ago
Clean: DemoBuildingsViewer - complete remaining TODOs - moved all InvalidBuildingId to Benchmark.Building - consolidated some of Benchmark.Building's initialization logic - fixed wrong comment Tests: compiles in editor
2 Months Ago
Merge: from main
2 Months Ago
Update: DemoBuildingsViewer - support exporting user placed building blocks Requires them to have the BuildingBlockMetadata component Tests: exported base with an extra wall, checked json - had expected values
2 Months Ago
Update: DemoBuildingsViewer - import handles domain reload events to avoid duplication Tests: loaded a base from demo, triggered domain reload, deleted a wall, reimported - only wall came back
2 Months Ago
Truncate server names to 64 characters instead (steam limit)
2 Months Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
2 Months Ago
Fix shockbyte close and open buttons only being able to be pressed once
2 Months Ago
Tooltips can now modify their attachment position (left, right, top, bottom) Tooltips can now push or pull that position relative to a fixed pixel offset or a percentage offset
2 Months Ago
merge from reported_players_server_command
2 Months Ago
Update: DemoBuildingsViewer - can now export scene - BuildingBlockMetadata now caches ParentEntityId and PrefabId This enables the workflow of manually modifying bases in editor before export Tests: diffed the Export merged and Export scene outputs (mostly the same, different sorting and slightly differeing floats by tiny epsilon), imported base from export scene - it's the same
2 Months Ago
old info icon
2 Months Ago
Update loading screen styling
2 Months Ago
Fixed bootstrap warning icon mip maps settings
2 Months Ago
Disabled mip chains on steam avatars, they look horrible at lowest mip maps setting (8x8)
2 Months Ago
Fixed steam inventory crafting modal nre
2 Months Ago
Only attempt to find and switch parent triggers for hull boocks
2 Months Ago
Update: DemoBuildingsViewer - annotate spawned building blocks with metadata - Also fixed building marker deduplication only spawning 1 marker Allows to implement export of a scene (with manual edits), rather than demo protobuf. Tests: used the tool, gizmos confirmed link up with building markers
2 Months Ago
thompson holster, backpack position abd bounds setup
2 Months Ago
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import Tests: used the tool
2 Months Ago
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf Helps validating that everything is spawning correctly Tests: used the tool in editor
2 Months Ago
clean up header on workshop
2 Months Ago
flexbox new ui tooltip