125,712 Commits over 4,171 Days - 1.26cph!

2 Months Ago
Workshop filtering dropdown
2 Months Ago
Workshop window is closed correctly when switching tabs
2 Months Ago
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2 Months Ago
Fixed HttpImage not firing OnImageLoaded callback at all times
2 Months Ago
Workshop scene linked, "my items" buttons
2 Months Ago
Restored window states in main prefab
2 Months Ago
Workshop menu baseline
2 Months Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
2 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
2 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
2 Months Ago
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
2 Months Ago
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2 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
2 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
2 Months Ago
Feedback tweak: Red/Orange balance into more orange.
2 Months Ago
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
2 Months Ago
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
2 Months Ago
Settings dropdown direction improvements
2 Months Ago
merge from new_menu
2 Months Ago
Fixed gesture buttons spawning disabled in builds Right click to clear bump the gesture widget
2 Months Ago
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
2 Months Ago
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
2 Months Ago
Merge from decor_rock_pooling
2 Months Ago
Fixed skinviewer sleeping bag not disabling itself
2 Months Ago
merge from projectile_jobs
2 Months Ago
handle null localplayer properly for demo playback
2 Months Ago
Pressing the website button in the connect modal will open up the webpage, not just close the modal
2 Months Ago
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
2 Months Ago
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
2 Months Ago
new_menu -> main
2 Months Ago
Improve contrast on connection modal backing Improve contrast on rust plus modal backing
2 Months Ago
merge from main
2 Months Ago
Fix loading scene not giving any details when joining loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
2 Months Ago
new_menu -> main
2 Months Ago
Restored soundtrack dlc audio files
2 Months Ago
Update: DemoBuildingsViewer - support reimport of building blocks from base json Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay). Tests: used the tool
2 Months Ago
merge from main
2 Months Ago
Some store refactoring and fixes, showcase cart button wip
2 Months Ago
merge from main
2 Months Ago
merge from fogmethod1 (clouds/fog/sky)
2 Months Ago
2 Months Ago
merge from dpv_bone_error
2 Months Ago
re-assigned model root to correct transform
2 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
2 Months Ago
Nuked some low bitrate background videos
2 Months Ago
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
2 Months Ago
Tweaked cart item remove button padding
2 Months Ago
Feedback tweak: Cloud shapes
2 Months Ago
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
2 Months Ago
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange