reporust_rebootcancel

129,409 Commits over 4,232 Days - 1.27cph!

4 Years Ago
vm keycard - fixed clipping issues when wearing gloves
4 Years Ago
East river fixes for new splats
4 Years Ago
East splatting progress
4 Years Ago
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4 Years Ago
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4 Years Ago
Foam texturing improvements
4 Years Ago
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4 Years Ago
Minor wording clarity edit
4 Years Ago
Show a magnet crane controls game tip each time a player mounts it.
4 Years Ago
Magnet crane uses 25% less fuel at full throttle if not holding anything. So, Idle: 4/min Full throttle empty: 15/min Full throttle loaded: 20/min Original behaviour, always 20/min.
4 Years Ago
Magnet crane now uses 80% less fuel (20% as much fuel) at idle. Uses existing amount of fuel at full throttle. Should allow more learning the controls without rapidly burning through fuel.
4 Years Ago
Rearranged Magnet Crane code into Base/Client/Server files.
4 Years Ago
Moved MagnetCrane code files to the code area of the project
4 Years Ago
Re-enabled bump animation, no improvements to the code yet.
4 Years Ago
Fixed snowmobile water sloshing sound when initially spawned outside of player range
4 Years Ago
Snowmobile engine audio now correctly takes the spin slip calculation into account. Enables more "Petur-style" RPM when attempting to climb hills etc.
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
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4 Years Ago
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4 Years Ago
Refactoring some tag list code so we can reuse it for the loading screen
4 Years Ago
Merge from main
4 Years Ago
Fixed some modular car modules not applying passenger stab protection
4 Years Ago
Hook up server name, player count, gamemode, and map name
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Supermarket scene update Material tweaks to make everything more consistent Separate material for backfacing glass
4 Years Ago
Supermarket lighting and dimming volumes prefab Flickering light prefab for office ceiling lights
4 Years Ago
Shattered glass texture
4 Years Ago
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4 Years Ago
movement fixes & rate changes
4 Years Ago
Merge from midiconvar (relative knob support)
4 Years Ago
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4 Years Ago
Updated RigidbodyInfo to work in the idiosyncratic PrefabAttribute way
4 Years Ago
Missed a material to commit
4 Years Ago
Merge from altlook_clamps
4 Years Ago
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4 Years Ago
Cleaned up ski suspension code duplication
4 Years Ago
Extra null check on GetIdealMountPoint
4 Years Ago
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4 Years Ago
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
4 Years Ago
skin data
4 Years Ago
4 Years Ago
Splatting progress
4 Years Ago
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4 Years Ago
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4 Years Ago
collider fix
4 Years Ago
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4 Years Ago
Bunch of initial pet system refactoring work.
4 Years Ago
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