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126,104 Commits over 4,201 Days - 1.25cph!

10 Months Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
10 Months Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
10 Months Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
10 Months Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
10 Months Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
10 Months Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
10 Months Ago
Various horse client/server optims
10 Months Ago
mini crossbow viewmodel animations updated
10 Months Ago
Fixed door not being deployable on the Siegetower
10 Months Ago
Ballista Texture Update LOD0 Update
10 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
10 Months Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
10 Months Ago
Bunch more options UI layout
10 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Submitting battering ram hardware rig
10 Months Ago
jungle_ruins_c iteration2
10 Months Ago
Fixed missing namespace error in server build
10 Months Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
10 Months Ago
Manifest
10 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
10 Months Ago
adjusted gui slider values
10 Months Ago
merge from main
10 Months Ago
adding the surface type mat for gibs
10 Months Ago
merge from server_baseplayer_optim
10 Months Ago
merge from player_catapulting
10 Months Ago
merge from create_asset_menu
10 Months Ago
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10 Months Ago
merge from scrap_exchange_dynamic_pricing
10 Months Ago
Player dies on impact
10 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
10 Months Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
10 Months Ago
Make killscientists command also kill new scientists
10 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
10 Months Ago
fixed terrain blend map for Lake_a
10 Months Ago
Re-implemented player catapulting
10 Months Ago
Update spawns in desert mil base dwellings
10 Months Ago
/main/indirect_instancing:
10 Months Ago
battering ram - updated ik hand targets
10 Months Ago
Bake covers for mil desert base
10 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
10 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
10 Months Ago
initial ui sign.update.sculpture prefab variant
10 Months Ago
Started organising options layouts
10 Months Ago
exported edited wolf attack ledge rm animation
10 Months Ago
Merge from bag_pickup_auth
10 Months Ago
Fixed bag interactions when in auth
10 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
10 Months Ago
Updated workshop scene set dressing for new rocks
10 Months Ago
merge from font_updater