reporust_rebootcancel

126,112 Commits over 4,201 Days - 1.25cph!

11 Months Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
11 Months Ago
Electric button minor server optims Cleanup and formatting
11 Months Ago
properly set texture sizes in the import settings
11 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
11 Months Ago
network++
11 Months Ago
merge from december24_art_fixes
11 Months Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Update shader GUI
11 Months Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
11 Months Ago
Apply optimisations to metal and sulfur nodes
11 Months Ago
Merge from main
11 Months Ago
Merge from elevator_qol
11 Months Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
11 Months Ago
Added art to shield wearables so they're displayed correctly in player preview
11 Months Ago
Double the speed of player placed elevators
11 Months Ago
legacy_shelter_revoke -> main
11 Months Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
11 Months Ago
siege tower lods
11 Months Ago
merge from main
11 Months Ago
reset menu tip state when component is enabled
11 Months Ago
Final'ish fire additive
11 Months Ago
Iterating
11 Months Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
11 Months Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
11 Months Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
11 Months Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
11 Months Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
11 Months Ago
mini crossbow viewmodel anims and skinning edits
11 Months Ago
merge from main
11 Months Ago
workcart_box -> main
11 Months Ago
Fixed compile errors
11 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
11 Months Ago
workcart_box -> main
11 Months Ago
- Force workcart to drop storage container loot
11 Months Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
11 Months Ago
Storage monitor server optimization
11 Months Ago
Fireball light animation tuning
11 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
11 Months Ago
Applied Ian's zero rotation script tweak.
11 Months Ago
Small fireball
11 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
11 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
11 Months Ago
hazmat plushy icon fix
11 Months Ago
merge from hackweek_fishingvillageradio
11 Months Ago
merge from cold_breath_convar
11 Months Ago
mini crossbow textures resized too
11 Months Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change