157,628 Commits over 4,536 Days - 1.45cph!

3 Years Ago
Added avaliable and cost icons, amounts and divider
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
3 Years Ago
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3 Years Ago
harbor_1 and 2 layout changes continued
3 Years Ago
merge from main
3 Years Ago
Fixed black cream material on gingerbread tunnel entrances
3 Years Ago
Fixed a few alt look issues
3 Years Ago
Ragdoll preprocess to match new pose
3 Years Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
3 Years Ago
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3 Years Ago
Added profiling for PlayerCorpse SleepCheck
3 Years Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
3 Years Ago
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3 Years Ago
Update Facepunch.BoneJobs, better runtime editing of values
3 Years Ago
Unsaved
3 Years Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
3 Years Ago
Only do ragdoll kinematic sleep if parented or in water
3 Years Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
3 Years Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
3 Years Ago
Merge main -> RagdollImprovedInactive
3 Years Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
3 Years Ago
Fix cooldown not running for correct time
3 Years Ago
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3 Years Ago
gingerbread fix
3 Years Ago
Sorting fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
▇ ▋▉▋▍▌▊▇▍ ▅▊█▍▍▅▍▌▌▉▄▊ ▌▉ ▋█▉ ▋▌▇▊▆▆▉▅▇▌▆ ▊▍▍▆▊▅▇▉▌▍▊▆▊▆▌▋▇▆▉▅▋▆ ▇▄▌▄▇▌█ ▍▋▊▇ ▋▆▌▉ ▋▍▋▆▅▉▊▄▉▋▇██▆▍▋▊██▊▌█▉▋ █▅▍▅▄▍ ▌▄▍▅▊▆▋▌▉▊▊▄▆▇ ▍█▍▊▌ ▌▋▇▋▆▊▆█▍ ▌▄▊▉ ▍▊▌▆█ ▇▉▋▄▋▌ ▌▍▌▆▆▋▍ ▅▇▇▆▆▉▇▊█▇▌▌▄▉▄▅▄▊ █▋▍ ▊▅▄▌▍▉▍▆▌ ▄▅▅▍▍▆ ▅▋ █▆▍▌▍▆▍▅▋▇▌▌▋▉ ▌▄▍█▆▆█ ▆▄██▉ ▇▋▊▅▉ ▋▍▆ ▆▆▋▅▋▌▅▊▆▆▅█▅█▇▄▍█▄▍▇▅ ▆▉█▇▌▆▉▉▋▄ ▌█▇▉▆▋▋▇▅▌▍▌▆▍█▍▇▊▅▅▊▄▍▄ ▍▆▋█▄ ▍▄▊█▄▊▊ ▄▋▋▆▋ ▋▌▉▅ █▆ █▌▍▌▍█ ▊█▋▉▇▊▄▄ ▇▆▅▋▇▇▆▇▌▍▊ ▌▌▇▌▆█▌ ▉▄▆ ▉▅▄▅▅▌▊▌▅▊▅▋▆▇▉ ▊▌ ▌▄▄▅▄▍▅▅ ▉▆▉▉▅▉▄ ▄▋▋ ▄▄▉▅▉▊█▋▆ ▉▄▊▄ ▇▊ ▉▄▉▍▅▉ ▅▍▄▉▉▄▇▄▅▄▋█▊█▉▆▋▉█▊ ▆▋▊▄▍ ▆▆▌ ▉█▉▄▉▆▍ ▅█▉▍ ▉▅▋▄█▆▆█ ▌▅▆▆▄▉
3 Years Ago
Disabled texture streaming in edit-mode
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
3 Years Ago
Layout for new vendor ui
3 Years Ago
Youtooz added rigged models and animations
3 Years Ago
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3 Years Ago
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