135,923 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Resurrected World Setup
5 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
5 Years Ago
Tidyup convar / opt out usage.
5 Years Ago
LODs and colliders for stops transition modules
5 Years Ago
Merge from /main/drone/shop
5 Years Ago
Server compile fix
5 Years Ago
reclaim terminal refresh button code cleanup
5 Years Ago
Show a message on the UI when the terminal's inventory is full instead of silently failing
5 Years Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
5 Years Ago
Keep the delivery drone marker the same size on the map no matter what zoom
5 Years Ago
code review changes never add starting rock/torch to reclaim terminal
5 Years Ago
Add a tip to tell people they need to click on a vending machine to continue
5 Years Ago
Another batch of Hapis fixes
5 Years Ago
Prevent moving towards the ground for a short time after increasing altitude
5 Years Ago
Fix raycast issues causing odd behavior
5 Years Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
5 Years Ago
Hapis buglist part 1
5 Years Ago
Fixed fridge door magically opening and closing by itself in the lighthouses
5 Years Ago
Review diff
5 Years Ago
Review diff cherry picking (not great, but best I can do with what we got)
5 Years Ago
Review diff
5 Years Ago
Shader clean up
5 Years Ago
Updated convarrs
5 Years Ago
Show the delivery drone carrying a package on the way back
5 Years Ago
WIP making drone not fly through rocks and stuff
5 Years Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
5 Years Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash
5 Years Ago
compile fix
5 Years Ago
cleanup sleepers when a puzzle resets
5 Years Ago
teamsize fixes
5 Years Ago
refining greybox set - stairwell and surface building
5 Years Ago
invite nre fix
5 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
5 Years Ago
Disabled miltuns again for debug
5 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
5 Years Ago
Don't let delivery drones fly underwater
5 Years Ago
overgrowth materials color tweaks
5 Years Ago
Updated dungeon_grid_test scene to also spawn the full intersection
5 Years Ago
Fixed stairwell code regression that was causing corridors not to connect perfectly
5 Years Ago
Tweak speeds, tighten timeouts since they were excessive
5 Years Ago
Using int shader property ids instead of strings.
5 Years Ago
Make delivery drone motors spin CW and CCW instead of all the same way Assign sounds to the other drone so it doesn't spam NREs
5 Years Ago
Remove conditional networking for market terminal orders (Maybe fix for "waiting for x deliveries" message not appearing?)
5 Years Ago
Added a DisableWithMainMenu script, added it to the quit and suicide confirmation panels so they close properly if closing the menu with them open.
5 Years Ago
Merge from main
5 Years Ago
More motion vector fixes, some tidy up and fixes. Added the ability to opt out of system.
5 Years Ago
Fix player position marker not scaling correctly on map views (MapInterface had a MapScaleIndependent component added onto the marker)
5 Years Ago
Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
5 Years Ago
Removing unused corridor prefabs
5 Years Ago
merge from main