202,482 Commits over 4,171 Days - 2.02cph!

10 Years Ago
LOD, batching and culling tweaks and fixes
10 Years Ago
Merge from main
10 Years Ago
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon Animations Prepare prefabs
10 Years Ago
Socket offsets adjustments Animation speed fix Missing meta Frames and Screenshots scene update
10 Years Ago
re-uvmapped ww geometry
10 Years Ago
merge from main
10 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
10 Years Ago
merge from pre-release
10 Years Ago
Cowboy - forehand dive update, backhand dive WIP
10 Years Ago
Tech tree editor progress
10 Years Ago
Cowboy - forehand dive + clips
10 Years Ago
- Downfall of the Spike!
10 Years Ago
- Quickly hacked in the new base booster effect so I can do a prototypes build
10 Years Ago
- Troubleshooter build with more bugfixes and gameplay improvements
10 Years Ago
Improved destination flee algorithim in Unit+Morale Tribe spawning now dependant on TribeSpawnArea prefab, you must place one in the zone for a tribe to spawn! Added click/interaction sound to PlayerController, refactored a little
10 Years Ago
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
10 Years Ago
Removed BeholdR because compile errors
10 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
10 Years Ago
meta
10 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
10 Years Ago
supply drop bugfix
10 Years Ago
Moved Zone 2 behind baseline and added shot power for backspin / top spin
10 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
10 Years Ago
- Asteoid level WIP/placeholder room work
10 Years Ago
- Asteroid tileset tweaks - Made outdoor alcohol pump collider bigger so you can shoot them
10 Years Ago
More tech tree editor
10 Years Ago
Fixed changes not always saving
10 Years Ago
Clothing edits
10 Years Ago
Added CVS import in StatCollectionSettingsEditor
10 Years Ago
Missed adds
10 Years Ago
baseline
10 Years Ago
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
10 Years Ago
CSV stat import always loads from Resources/Data/stats.csv
10 Years Ago
Some smartobject collider tweaks, hopefully fixes some raycasting issues
10 Years Ago
mac10 vewmodel added running / walking animations for the pistol and m4 viewmodels
10 Years Ago
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
10 Years Ago
utf8.offset now conforms to Lua 5.3 spec
10 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
10 Years Ago
Phrases (fix for RUST-538)
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10 Years Ago
Automated Windows Build #171
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10 Years Ago
Automated Linux DS Build #171
10 Years Ago
Padlock icon for locked characters/stages.
10 Years Ago
- Increased factory spawn budgets - Think I fixed some factory rooms not spawning props correctly - Rebuilt tileset/scene
10 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
10 Years Ago
ladder hatch lock dummy ladder volume toggle
10 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
10 Years Ago
- Fixed bug with being unable to progress passed boss mission - Deleted old script - Debug end missions key changed to N
10 Years Ago
- New saves now default to equipping primary weapon slot after you've just died with secondary weapon equipped
10 Years Ago
- Patchers now have a wider range of variance for their attack cooldown and evade distance
10 Years Ago
Floor grill models, LODs, Gibs, Prefabs, Icon Screenshot scene update