202,375 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Merge from prerelease
10 Years Ago
ADS is fucked.
10 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
10 Years Ago
Fixed typo
10 Years Ago
- Increased number of loot crates per room - Loot crates have less chance of dropping ammo
10 Years Ago
Added InCombat bool param to base animal anim controller and human controller Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
10 Years Ago
-double click zoom
10 Years Ago
Fixed issue with BehaviourChain not completing properly Fixed flee destination calc being stupid Disabled ragdoll behaviour on animators entirely
10 Years Ago
Elvis - Smash main update, added smash body & stretch
10 Years Ago
Elvis - Smash main update, added smash body & stretch source
10 Years Ago
Fixed floor grill thinking it was a door updated phrases
10 Years Ago
- Rooms can now specify a random range for how many weapon drops to assign to it's enemies - All invidivudal enemies have had chance to spawn weapons set to 0 - Lowered crates chance of weapon spawning
10 Years Ago
optimized bear model LODs
10 Years Ago
Unit death changes, added anim bool and secondary state blah blah blah
10 Years Ago
10 Years Ago
- Made a new random AI movement component. % chance to move towards player, else move in a random direction, every x-x seconds - Applied new movement to spikeys - Added an alarm sound effect when low on portal energy
10 Years Ago
- Removed RoomF from factory tileset as it's knackering everything up
10 Years Ago
- Spawned spikeys also have the new movement behaviour
10 Years Ago
Fixed low res terrain rocks
10 Years Ago
Removed shader warmup (linux crash bug)
10 Years Ago
- Mortar launcher now ensures mortat target positions are within the level area.
10 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
10 Years Ago
Ignore "Coroutine continue failure" errors
10 Years Ago
plaster_a generic textures
10 Years Ago
More standard shader compilation polish
10 Years Ago
Fixed misc NREs
10 Years Ago
ADS much better. Sway pivot...
10 Years Ago
Added atmospheric music 22
10 Years Ago
FOR FUCK SAKE playership prefab, animation controler / setup the player with the animation and set it up so it doesn't look damaged FOR FUCK SAKE playership anim FOR FUCK SAKE playership texture/material !A cockpit animation controller+anim !A playership anim
10 Years Ago
created shadow mesh for ww working on new meshes for dojo
10 Years Ago
Updated cowboy HUD anim controller with correct face anims
10 Years Ago
Added remaining characters to select
10 Years Ago
re-exported high and low shadowmeshes with backs on, and added higher poly wire as the old one had artefacts
10 Years Ago
committed fbxs..
10 Years Ago
added shadowmeshes to ww scene, changed quality settings to high
10 Years Ago
New feedback buttons, new menu mockup, new font to try out.
10 Years Ago
- Switched weapon pickup and weapon swap button bindings on gamepad - Spikeys now have less chance to move towards the player each new movement direction tick
10 Years Ago
-camera target doesn't go underground when zooming in at low fps anymore. -fixed condition template
10 Years Ago
Edited atmos music 22
10 Years Ago
Sway is much better, now rotates around a set pivot.
10 Years Ago
Clients prioritise mounting of the game that the current map belongs to
bot
10 Years Ago
Automated Linux Build #192
bot
10 Years Ago
Automated OSX Build #192
10 Years Ago
FOR FUCK SAKE rebuilt playership prefab FOR FUCK SAKE cockpit animation controller with hit state !A cockpit hit anim
bot
10 Years Ago
Automated Windows Build #192
bot
10 Years Ago
Automated Linux DS Build #192
10 Years Ago
Updated LionEL controller - copied Igor shot stats and implemented new smash
10 Years Ago
powerplant_backup
10 Years Ago
FOR FUCK SAKE rebuilt player prefab FOR FUCK SAKE update weapon switch anim for the new rig FOR FUCK SAKE player anim controller with the weapon switch anim
10 Years Ago
- Item definitions now have an unlock level - Added simple ItemDatabase that can return random weapons/items of upto specified unlock level - Weapon drops now use the ItemDatabase to get an unlocked weapon