202,191 Commits over 4,171 Days - 2.02cph!

10 Years Ago
item mat refactor wip clutter moved from biometest to graybox
10 Years Ago
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
10 Years Ago
Added background texture for blog render videos
10 Years Ago
Switched court select to use uGUI
10 Years Ago
- Music
10 Years Ago
human female items and extra bones to change proportions
10 Years Ago
latest because I couldnt work out how to get on with shelve when I changed data after shelving
10 Years Ago
bag item
10 Years Ago
reactive target fbx, lods and materials
10 Years Ago
Added feedback / website buttons
10 Years Ago
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
10 Years Ago
Player settings and default cursor
10 Years Ago
Ocean tess adjustments
10 Years Ago
FOR FUCK SAKE burner prefab FOR FUCK SAKE burner rig/skin/controller !A burner hit/shoot animation
10 Years Ago
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10 Years Ago
Removed hand popping into view on all hatchet vms
10 Years Ago
-Camera: when zooming in the the cameratarget shifts down the selfie stick (ie. reduces the change of you flying around with the camera feeling a bit too fps-y) -Unit+Combat: pedantically made sure that more than 1 target can be removed at once
10 Years Ago
Moving combat abilitty files
10 Years Ago
Skin testing stuff
10 Years Ago
concrete piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
10 Years Ago
Combat progress
10 Years Ago
Flipped selection colours
10 Years Ago
Added skin variation lookup
10 Years Ago
plaster rendered brick walls variations prefabs powerplant dressing update
10 Years Ago
checking in latest!
10 Years Ago
FOR FUCK SAKE bouncer prefab/model, remade the rig
10 Years Ago
fixed incorrect material display on brickwall LODs
10 Years Ago
- WIP combat text
10 Years Ago
Trying something different out with building editor.
10 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
10 Years Ago
UI updates for Xbox
10 Years Ago
AnimatorParameterAttribute/Drawer Some tweaks to Unit / OnOtherUnitRemoved logic
10 Years Ago
Pre merge
10 Years Ago
Merge from main
10 Years Ago
Added consideration for aggressive targets
10 Years Ago
Fixed bad filenames and missong consideration in ProtectSelf Goal DSE
10 Years Ago
FOR FUCK SAKE bouncer prefab/rig !A animation controller, idle anim
10 Years Ago
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anims Owl - Fixed hand flipping on forehand anim
10 Years Ago
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anim source Owl - Fixed hand flipping on forehand anim source
10 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
10 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
10 Years Ago
Missing meta
10 Years Ago
Conditional models run on both client and server
10 Years Ago
Building block prefab updates
10 Years Ago
Desire tweaks
10 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
10 Years Ago
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10 Years Ago
Builder using 5.3.2p3
10 Years Ago
Action.AttackUnit now handles combat ability choice and Unit movement internally Projectile bullshit Some item pickup/entity physics fixes
10 Years Ago
Fixed some RPC exploits