202,095 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Save++
10 Years Ago
Petur's shitbag
10 Years Ago
Petur's shitbag
10 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
10 Years Ago
FOR FUCK SAKE bomb prefab FX FOR FUCK SAKE burner flame !A particle blast texture !A particle missing material
10 Years Ago
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10 Years Ago
fixed bullseye missing decals
10 Years Ago
phrases
10 Years Ago
Char morph editor funtimes
9 Years Ago
- More
9 Years Ago
- Fix
9 Years Ago
- Cocktail launcher changes
9 Years Ago
protocol++
9 Years Ago
Morph masking and editor improvements
9 Years Ago
Merge from prerelease/dungeons_art
9 Years Ago
Atmos piece added, mixer edited
9 Years Ago
no nose is good nose (removed nose from male and female) fixed ONLY clothing in bills example of clipping, rest still needs to be done.
9 Years Ago
- More testing
9 Years Ago
- Merge from main
9 Years Ago
- more
9 Years Ago
- Merge
9 Years Ago
forgot to press refresh before checking in last time
9 Years Ago
Trainyard major level design update and dressing improvement
9 Years Ago
- Increased bolt size
9 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
9 Years Ago
Default world size is 3000 to assure that everyone hates me
9 Years Ago
added lava court crucible to lava court added swamp court fish shadowmeshes
9 Years Ago
added swamp court shadow meshes and combined in to one mesh. added cruicible to lava court and animated
9 Years Ago
merge from dungeon art
9 Years Ago
adding a prefab for 15x15 road junction
9 Years Ago
FoliageTools > SpeedTreeImportWizard Lots of prefab/material updates because ^^
9 Years Ago
Move animal skin atlas mat out of Resources BiomeSettingsEditor groups materials by category (generic/foliage)
9 Years Ago
Mat library foldouts
9 Years Ago
Human prefabs updated
9 Years Ago
Added console shortcut to make it easier to tell people how to open the console Merged upstream nav mesh loading changes, nav meshes now load from addons properly game.MountGMA now reapplies models that have been reloaded on to entities
bot
9 Years Ago
Automated OSX Build #225
9 Years Ago
sabertooth and terror bird, still really really rough in a lot of places no nose on child preparing to fix some human funkyness in next checkin
9 Years Ago
this fixes broken adult human for me
bot
9 Years Ago
Automated Windows Build #225
9 Years Ago
latest data
9 Years Ago
fix compile error
bot
9 Years Ago
Automated Linux Build #226
bot
9 Years Ago
Automated OSX Build #226
9 Years Ago
Atmos piece fiddling
bot
9 Years Ago
Automated Windows Build #226
9 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
bot
9 Years Ago
Automated Linux DS Build #226
9 Years Ago
cherry picking road tinting
9 Years Ago
Refactoring Desire system to support the notion of Attain/Retain types. Improved DM target filtering options, with specific source options for Units and SO types Draft "manage items" goal data
9 Years Ago
GoalPlan editor fix for DM target filtering Data