202,095 Commits over 4,171 Days - 2.02cph!

bot
10 Years Ago
Automated OSX Build #223
10 Years Ago
- Audio latency settings test
bot
10 Years Ago
Automated Windows Build #223
10 Years Ago
DecisionMaker.AddDecision always assigns Goal and GoalPlan, except for ln 149's usage in BehaviourGroup DM DecisonContext.PushDesires injects GoalPlan.LastDecisionScore as Desire weight
10 Years Ago
Agent+Desires AddDesire no longer takes momentum input
10 Years Ago
Tweaks
10 Years Ago
gross eating vox sounds added
10 Years Ago
Tween Unlock button hide/show, show price
bot
10 Years Ago
Automated Linux DS Build #223
10 Years Ago
More clothing fixes
10 Years Ago
added shadow mesh for lava court, combined meshes turned off shadows for most meshes added shadow mesh elements for swamp court, turned off shadows on most meshes
10 Years Ago
added shadowmeshes to lava and swamp max files
10 Years Ago
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
10 Years Ago
Updated mine Added player scaler
10 Years Ago
Owl - Lod added to character fbx
10 Years Ago
EAC update
10 Years Ago
Fixec thomspon skin icon
10 Years Ago
Updated AO to latest; reduced depth threshold to 0.2 to prevent halos
10 Years Ago
latest sabertooth (checking in because im probably going to break it trying new things) new terrorbird
10 Years Ago
Updated Owl rig source
10 Years Ago
10 Years Ago
ReorderableList cleanup, alpha ordering (yay) DesireConsideration returns weight * momentum, not the sum
10 Years Ago
PlayerCamera "closeup" dummy data as mentioned in BEF-186 Split unit relationships data to file, added equality members
10 Years Ago
So meta
10 Years Ago
Statistical Model Condition and Consdieration abstracts added.
10 Years Ago
reactive target
10 Years Ago
bugfix
10 Years Ago
dungeons scenes backup sewers models, mats, textures, LODs, ready to place prefabs
10 Years Ago
added 3rd person animations for character holding a pistol added look up /down animation layer
10 Years Ago
Fix for a prefab, trainyard update
10 Years Ago
Tween fun
10 Years Ago
Skin picker functionality
10 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
10 Years Ago
Gamemodes within addons now have their 'entities' and 'content' directories mounted Workshop Lua files are now treated as if they're in the base directory by error handling
bot
10 Years Ago
Automated Linux Build #224
bot
10 Years Ago
Automated OSX Build #224
bot
10 Years Ago
Automated Windows Build #224
bot
10 Years Ago
Automated Linux DS Build #224
10 Years Ago
can now lower target 1 second delay for pickup
10 Years Ago
U! particle no fog shader, adding refraction from alpha FOR FUCK SAKE bomblast prefab particle FOR FUCK SAKE bomb prefab FOR FUCK SAKE standard shader hit effect (might need adjustement as the hit might look dimmer)
10 Years Ago
Revolver icon skins
10 Years Ago
Reactive target Missing collisions
10 Years Ago
Reactive target icon
10 Years Ago
Added effect to cowboy racket
10 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
10 Years Ago
added dylan rally counter effect to art
10 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
10 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
10 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
10 Years Ago
FOR FUCK SAKE particlenofog shader, remove refraction !A refraction shader FOR FUCK SAKE portal shader, fix refraction direction FOR FUCK SAKE bomb prefab particle FOR FUCK SAKE flame thrower added refraction