199,163 Commits over 4,140 Days - 2.00cph!

10 Years Ago
textured final trees, added new hanging vines
10 Years Ago
Boilerplate for auto muting/kicking chat spammers
10 Years Ago
Added new runs, switched off import mats
10 Years Ago
Updated PP 3.0.3
10 Years Ago
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
10 Years Ago
NRE in SetDirtyAssets
10 Years Ago
World debug tab utils
10 Years Ago
latest data
10 Years Ago
improved deer added basic material colours to the bear
10 Years Ago
Initial commit - Body_00 and Head_00. Eyes etc to follow
10 Years Ago
Agent.DecisionLog clears when it reaches capcity (1000)
10 Years Ago
-AlwaysWin consideration -CanFindUbuiltBuilding Condition -yam -Fixed Self-Physio goal always winning
10 Years Ago
Units now get the MaxSpeed stat base value from SpeciesSettings on creation Added auto grass spawn refresh toggle to world debug tab Some stat/SO serialization tinkering
10 Years Ago
Cowboy - south & south east run anims +.meta
10 Years Ago
Cowboy - south & south east run anim source
10 Years Ago
Fixed issue with controller direction in frontend
10 Years Ago
Added a summary in BuildingStates to un-confuse the confused
10 Years Ago
Added water/swimming event music
10 Years Ago
5.3.1 updates Added cowboy anims to controller
10 Years Ago
Added EntityConditionFilterDrawer
10 Years Ago
Manifest
10 Years Ago
Sleeping bag exploit fixes
10 Years Ago
- Branched for more aiming/control work
10 Years Ago
Added some server UI
10 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
10 Years Ago
deleting this so I dont re grab it when updating workspace
10 Years Ago
Core Explosion WIP.
10 Years Ago
Compile fix
10 Years Ago
Forgotten file
10 Years Ago
Agent.DecisionLogs uses FixedArray Metas, apparently
10 Years Ago
Char11 racket model, textures and ZTL.
10 Years Ago
Merge from procgen11.1 Network++ Save++
10 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
10 Years Ago
-conditions and considerations made system serializable in templates, else you could not assign them to a goal.
10 Years Ago
Merge from main
10 Years Ago
Disabled foam underwater (camera depth based, won't match surface)
10 Years Ago
Fixed overly bright foam; raised foam texture's default anisotropic level
10 Years Ago
Fix for RUST-413 - Various dungeons sewers gaps
10 Years Ago
- Split gamepad/kbmouse Poll functions to seperate classes - PlayerShip now adds correct control component at startup based on chosen input type - Changed the way mouse aiming is handled, now more accurate, less shit. - Bit of PlayerShip code purge
10 Years Ago
Empty folder remove
10 Years Ago
Prefab scene updates
10 Years Ago
forgot this meta buddy
10 Years Ago
Removing old rocks prefabs folder
10 Years Ago
Removing old rock models and textures Rock_temp folder rename
10 Years Ago
Was storing the current SmartSubscription on the InteractionPlan, which is owned by the SmartObject... so this is kind of wrong Moved caching of SmartSubscription over to Agent, and exposed that in BehaviourChain, that we can properly manage unsubscribing from a SmartObject when a BehaviourChain is ended abruptly.
10 Years Ago
adding jerry can LODs + prefab, textures and materials.
10 Years Ago
Removed unsubscribe hack in SmartObject. Added a proper unsubscribe when a BehaviourChain Completes (need to verify that it's enough to just unsubscribe the current behaviour plan).
10 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
10 Years Ago
- Fixed aiming laser bug, moved the code from coroutines to update - Yeseterday's changes from p1
10 Years Ago
Craggy Island update Savas/Savas Koth update Sat dish material fixes Hapis