199,348 Commits over 4,140 Days - 2.01cph!

8 Years Ago
male select vox edit
8 Years Ago
Fixed shader error related to UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV Fixed sampler limit shader error in "Before/Standard Blend With Terrain"
8 Years Ago
Changed panel name Manifest
8 Years Ago
missed a bit
8 Years Ago
shader variants
8 Years Ago
Singleton cleanup
8 Years Ago
tweaks
8 Years Ago
UnitVoiceDefinition OnValidate no longer uses Resources.LoadAll to validate that all sound types are mapped
8 Years Ago
fridge .skinnable
8 Years Ago
merge from fridge_deployable
8 Years Ago
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8 Years Ago
atmos 29 extended
8 Years Ago
merge from fridge_deployable
8 Years Ago
manifest
8 Years Ago
* Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
bot
8 Years Ago
Automated Linux Build #551
bot
8 Years Ago
Automated OSX Build #551
bot
8 Years Ago
Automated Windows Build #551
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
Resources world model setup
8 Years Ago
created collision for all hex pieces. added dirt hexes to their own folder, unified all pieces and set to same grid
8 Years Ago
World model lod updates
8 Years Ago
Ragdoll Gibs
bot
8 Years Ago
Automated Linux DS Build #551
8 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
8 Years Ago
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8 Years Ago
removed research paper world model
8 Years Ago
wip stuff, fixes
8 Years Ago
Added basic support for stat value mapping to body morph weights for humans
8 Years Ago
meta file atmos 29
8 Years Ago
8 Years Ago
Fridge takes damage, allows more storage
8 Years Ago
Basic Combat persistence.
8 Years Ago
Save testbox without splat paint mode on
8 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
8 Years Ago
shader cleanup
8 Years Ago
Vending machine purchases reset decay
8 Years Ago
Added culling safemode that uses unity api sync readback; disabled by default Fixed culling frame mismatch between camera parans and hiz pyramid Fixed potential loss of culling result RT on alt-tab Switched to single sphere, increased player culling radius (debugging) Increase vis update rate to every frame (debugging) Disabled ragdoll culling (debugging)
8 Years Ago
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bot
8 Years Ago
Automated Linux Build #552
bot
8 Years Ago
Automated OSX Build #552
bot
8 Years Ago
Automated Windows Build #552
8 Years Ago
Bunker room LODs/COL/prefabs
8 Years Ago
Fixed server compile Protocol++
bot
8 Years Ago
Automated Linux DS Build #552
8 Years Ago
added hex pieces 21 and 22, created collision for 21
8 Years Ago
Glass bullet impact decal files (for testing) Manifest
8 Years Ago
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8 Years Ago
switched glass material to standard
8 Years Ago
Added a test glass volume to craggy