199,348 Commits over 4,140 Days - 2.01cph!
Fixed shader error related to UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
Fixed sampler limit shader error in "Before/Standard Blend With Terrain"
Changed panel name
Manifest
UnitVoiceDefinition OnValidate no longer uses Resources.LoadAll to validate that all sound types are mapped
merge from fridge_deployable
merge from fridge_deployable
* Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
Automated Linux Build #551
Automated Windows Build #551
Resources world model setup
created collision for all hex pieces. added dirt hexes to their own folder, unified all pieces and set to same grid
Automated Linux DS Build #551
shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
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removed research paper world model
Added basic support for stat value mapping to body morph weights for humans
Fridge takes damage, allows more storage
Basic Combat persistence.
Save testbox without splat paint mode on
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
Vending machine purchases reset decay
Added culling safemode that uses unity api sync readback; disabled by default
Fixed culling frame mismatch between camera parans and hiz pyramid
Fixed potential loss of culling result RT on alt-tab
Switched to single sphere, increased player culling radius (debugging)
Increase vis update rate to every frame (debugging)
Disabled ragdoll culling (debugging)
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Automated Linux Build #552
Automated Windows Build #552
Bunker room LODs/COL/prefabs
Fixed server compile
Protocol++
Automated Linux DS Build #552
added hex pieces 21 and 22, created collision for 21
Glass bullet impact decal files (for testing)
Manifest
switched glass material to standard
Added a test glass volume to craggy