137,329 Commits over 4,474 Days - 1.28cph!

8 Months Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
8 Months Ago
Kick hazmat repose
8 Months Ago
merge from boat_building
8 Months Ago
Sunglasses repose
8 Months Ago
Hide boat building UI if there's a finished boat.
8 Months Ago
Added tactical gloves
8 Months Ago
naval_update -> scientist_boat_ai
8 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
8 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
8 Months Ago
Restored TwitchdropsTransformGroupManager
8 Months Ago
merge from main
8 Months Ago
merge from skinviewer_tacticalgloves
8 Months Ago
Fixing skinning for 50 cal left mesh
8 Months Ago
Frontier Hazmat repose
8 Months Ago
Added tactical gloves skin viewer model
8 Months Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
8 Months Ago
Deleted old folder (cant do it in a single commit because plastic)
8 Months Ago
Moved all the skin viewer custom meshes into the skin viewer folder
8 Months Ago
Enable repair on cannons
8 Months Ago
Check if boat can be edited before dock and edit
8 Months Ago
turretsv2 -> naval_update 🎉
8 Months Ago
Compile fixes for shared aiming method
8 Months Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
8 Months Ago
LCD related stuff & lighting
8 Months Ago
christmas wall- and ceilingpaper updates
8 Months Ago
Merge from naval_update
8 Months Ago
Adding wick virtial position anim clip
8 Months Ago
Block accidental admin kills on floating cities and islands
8 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
8 Months Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
8 Months Ago
Smoooooooth(er)
8 Months Ago
Cleaned up the front turret aiming system
8 Months Ago
added space station building skin sitem and hooked up - still needs icon
8 Months Ago
boat planner blueprints missing files
8 Months Ago
Phrase update
8 Months Ago
Compile fix
8 Months Ago
Implement boat decay
8 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
8 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
8 Months Ago
merge from main
8 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
8 Months Ago
Replicate seat changes of naval_update branch
8 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
8 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
8 Months Ago
naval_update -> pt_boat_turrets
8 Months Ago
cherry picking from turret_animation_alignment_fix
8 Months Ago
turret_animation_alignment_fix -> naval_update
8 Months Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
8 Months Ago
fixed some broken steam id issues on xmas wallpaper
8 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.