202,087 Commits over 4,171 Days - 2.02cph!

8 Years Ago
human pickup is always fast (no random slower variations)
8 Years Ago
More
8 Years Ago
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
8 Years Ago
Comments
8 Years Ago
AI designer mini behaviour chain foldout Added "Find unused data types" tool to Assets menu
8 Years Ago
Added interior greybox to one of the office buildings
8 Years Ago
Debug log now hidden in practice
8 Years Ago
Clear failed sound cache on level change
8 Years Ago
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8 Years Ago
Fixed conversation icons not hiding, adding scale adjustment
8 Years Ago
Setup for single player missions
8 Years Ago
firewood attacked view placement
8 Years Ago
Latest Facepunch plugin Fixed nre when checking banned server ips
8 Years Ago
Added CheckBounds to GamePhysics
8 Years Ago
AmbientSoundPlayer white/blacklist for weather types
8 Years Ago
Fixed some activity types sending notifications
8 Years Ago
CheckBounds tweak
8 Years Ago
Fixed some more activity notification issues
8 Years Ago
Dank fishing
8 Years Ago
Removed benchmark system Replaced benchmark system
8 Years Ago
Fixed exception when playing old demos
8 Years Ago
Actually delete the old benchmarks folder
8 Years Ago
Server compile fix
8 Years Ago
fire spit icon
8 Years Ago
Conversation response editor support
8 Years Ago
Added ItemActionDesire which is now used for Keep desires
8 Years Ago
fixed AIUnlockDefinition Editor
8 Years Ago
WIP office building exterior + interior updates
8 Years Ago
Fixed wacky float -> double -> overflown int -> unsigned int screwing up clicker selections in Hammer
8 Years Ago
backup
8 Years Ago
Desire filters refactor Fixed conversation abilities not ending conversation on break
8 Years Ago
Compile fix Warning fixes
8 Years Ago
Benchmark fixes
8 Years Ago
More Desires refactoring, moving creation to static factory pattern
8 Years Ago
HEM refactor
8 Years Ago
SeverBrowser error fix
8 Years Ago
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8 Years Ago
Fixed multiple newtonsofts
8 Years Ago
Fixed insane planner leak fixed riot helmet rad protection
8 Years Ago
merge from main
8 Years Ago
merge into main
8 Years Ago
Nasty merge
8 Years Ago
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8 Years Ago
compile fix
8 Years Ago
Fixed subsurface specular reconstruction Fixed subsurface profile encoding to gbuffer Fixed core skin shader base color tint to match reference Improved subsurface filter Switched to roughness internally to match reference brdf Added keyword to enable post-subsurface globally, affecting skin shader Fixed uint related compilation error in d3d9 Added BaseViewModel and PlayerModel subsurface profile and core skin tint support Added SSAO support for postprocess subsurface
8 Years Ago
Changed INetworkUser into INetworkCharacter for increased clarity
8 Years Ago
Merge from main
8 Years Ago
Moved core custom lighting code to shared inc Added base tint color masking via albedo alpha + cleaned up debug Added default packed specular map; set to core skin and generic shaders Added default skin subsurface profile Added missing files
8 Years Ago
Desires utility and filter cache cleanup
8 Years Ago
Fixing interaction issues.