202,087 Commits over 4,171 Days - 2.02cph!
human pickup is always fast (no random slower variations)
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
AI designer mini behaviour chain foldout
Added "Find unused data types" tool to Assets menu
Added interior greybox to one of the office buildings
Debug log now hidden in practice
Clear failed sound cache on level change
Fixed conversation icons not hiding, adding scale adjustment
Setup for single player missions
firewood attacked view placement
Latest Facepunch plugin
Fixed nre when checking banned server ips
Added CheckBounds to GamePhysics
AmbientSoundPlayer white/blacklist for weather types
Fixed some activity types sending notifications
Fixed some more activity notification issues
Removed benchmark system
Replaced benchmark system
Fixed exception when playing old demos
Actually delete the old benchmarks folder
Conversation response editor support
Added ItemActionDesire which is now used for Keep desires
fixed AIUnlockDefinition Editor
WIP office building exterior + interior updates
Fixed wacky float -> double -> overflown int -> unsigned int screwing up clicker selections in Hammer
Desire filters refactor
Fixed conversation abilities not ending conversation on break
Compile fix
Warning fixes
More Desires refactoring, moving creation to static factory pattern
Fixed multiple newtonsofts
Fixed insane planner leak
fixed riot helmet rad protection
Fixed subsurface specular reconstruction
Fixed subsurface profile encoding to gbuffer
Fixed core skin shader base color tint to match reference
Improved subsurface filter
Switched to roughness internally to match reference brdf
Added keyword to enable post-subsurface globally, affecting skin shader
Fixed uint related compilation error in d3d9
Added BaseViewModel and PlayerModel subsurface profile and core skin tint support
Added SSAO support for postprocess subsurface
Changed INetworkUser into INetworkCharacter for increased clarity
Moved core custom lighting code to shared inc
Added base tint color masking via albedo alpha + cleaned up debug
Added default packed specular map; set to core skin and generic shaders
Added default skin subsurface profile
Added missing files
Desires utility and filter cache cleanup
Fixing interaction issues.