202,084 Commits over 4,171 Days - 2.02cph!
Fixed DesireSelectorSettings bad filtering
Fixed bad tool check in TakeFromDispenser
Fixed color space of skin colors fed into new shader
Added male and female placeholder head and body spec textures
Switched all skin materials to new shader
Interaction bugfix. Occupied text shows again.
Merging in NPC interaction branch.
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Added command buffer manager support for multiple instances
Fixed subsurface scattering in scene view mode
Added graphics.postsss convar
Better interpolation timing when first joining. No more getting thrown onto the worst setting.
Fixed initial spawn skip option not working.
Put all the bootstrap-scene managers into a parent GO.
Separated welfare system from the NPC system. Both players and pedestrians now get welfare payments.
Oh lawd, resculpting too much of the terrain
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Tile highlighting changes
office_floor_a and office_ceiling texture sets + mats
removed another DesireType switch
Reduced code duplication in Desire creation
Don't disconnect on exception when playing demo
Rocket factory rocket scaffolding progress/interior trims/walkway damage
keep desire creation in relevant actions
Cleaning up items events and callbacks
idle board spin speed 1 -> 1.5
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Board tile ripple effect is now 1 coroutine per ring of tiles not 1 per tile
GitSync - Fixed Drive system inheritance, Fixed table.IsSequential being table.IsNumericKeys, Removed unused variables from the Stack class, removed CAP_INNATE_RANGE_ATTACK1 from weapon_base, Removed RENDER_GROUP_OPAQUE_ENTITY from code as it doesnt exist
Added subsurface quality control; set medium as default
Added subsurface depth scale control
Tweaked spec textures and materials a bit more
Added detail amount by roughness masking (e.g. nails)
Reduced default ssp scatter radius to 2
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Fixed constant dropping of picked up items