201,944 Commits over 4,171 Days - 2.02cph!
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
Repurposed tip text on menu for button hover tooltips.
Tool tip texts
Removed old post build process and added new
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Fixed container ref being null when last item gets used up
ents.FindByModel doesn't return every entity clientside any more, still sucks
Server console updates accounted for a seriously large portion of server time. Made updates much less frequent.
Removing orphaned temp.meta and debug.meta from the prison branch.
Added VPC macro to enable/disable Chromium Embedded Framework in builds
replacing more text with text mesh pro
fix merge tooltip button error (I hope~)
Removing valid check helps console speed a little bit and as far as I can tell it's always valid. The call to input.update is still weirdly slow on slower, shared Amazon servers, sometimes randomly taking many ms. But the method's already about as simple as it could get.
Ore stage change sound
Misc sound polish
Mix tweaks
Reverted grenade mass and throw velocity changes
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Fixed temple lightmap
DX9 support removed
Fixed anim state
Fixed M249 having no rarity set (despawn time)
more text mesh pro switch
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
Spoiled meat and spoiled apples despawn faster
Burned chicken meat despawns faster
let's play non looping sounds as one shot to get around the current Unity bug with audio and rigidbody
and also actually parent the audio source again
Switched to public branch upload
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
Fixed player profile button not being set to interactable on connection
Fix for mode specific value UI not reseting after a match
decreased projectile trigger radius of spears and arrows
Adjusted item pouch color to look different from the hidden stash
-Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
Give units the InCombat flag if they are being attacked
Fixed enemy unit button fuckups when dead