201,933 Commits over 4,171 Days - 2.02cph!
Pointless loading screen polish
Rollback gmpublish changes
Unity version bump to 2017.1.0f1. Engine bug with the glow effect is fixed so brought that back.
Updated camera settings. Glow visible from a distance.
Update hlmv from upstream ( Some things disabled cause too many merging required )
Updated project version file
Hammer uses DX9 version of WorldVertexTransition
Add binding to "Center 3D Views on Selection" label
Hammer: hide '3D Lighting Preview', show 'Logic Preview'
Modifying input rate cheat checking. Less false positives from server hitches. Also fixed networkuser issue.
Overlays no longer flicker when rendered in Hammer with fixed lighting
Removed a bunch of tags we dont use
Fixed potential NRE in CloudsOfWar OnEnable
bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
made mushrooms not consumable for now to avoid people tripping all the time
exhausted effect remove animator bool on finish
Getting out of an interaction position should no longer display on the UI as looking for something to hunt
Fixed foliage displacement from foundations
BEL.DrawConsiderations loop breaks later when obj ref is null
made the null considerations not null
Fixed mismatched gui areas
fix emote bubble placement
tweak match history color, text mesh pro replacement
fix player profile button sorting with option widow
Removed FakePhysics (empty script)
Updated collider of static campfire
Detail colliders for stairs block
fixed an issue in which interactions positinos could be marked as blocked by the unit occupying them
VicnityEffectTrigger NRE catch
HUD layout / design tweaks
Added new unity post stack, WIP post/TOD revamp
Switched to linear color mode
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
more tweaks to human territory AI
Thinking about building upgrades.