199,240 Commits over 4,140 Days - 2.01cph!

8 Years Ago
vm source updates
8 Years Ago
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8 Years Ago
Misc
8 Years Ago
Fixed node resizing in progression designer
8 Years Ago
AI designer zoom slider
8 Years Ago
_ColorLerp in shader (should be between 0 and 1)
8 Years Ago
fixed incorrect spinner wheel gibs material path import
8 Years Ago
Added ground check
8 Years Ago
Cleanup
8 Years Ago
random number feeding into colour lerp value
8 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
8 Years Ago
removed random spaces I left behind
8 Years Ago
night fog elimination via climate settings
8 Years Ago
Data
8 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
8 Years Ago
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8 Years Ago
water rendering profiler sample
8 Years Ago
more lightweight culling debug
8 Years Ago
reduced lodcomp occludee min visible time
8 Years Ago
culling.env enabled by default (player testing)
8 Years Ago
darker nights
8 Years Ago
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8 Years Ago
Client/Server cleanup
8 Years Ago
Minor edit
8 Years Ago
Rename the user manager back to the old name
8 Years Ago
Fixes
8 Years Ago
Only move player when grounded
8 Years Ago
Cleaning up
8 Years Ago
Minor edits
8 Years Ago
Moving stuff
8 Years Ago
Node graphs only allow window drag/resizing at 1x zoom
8 Years Ago
Fixed unresponsive zoom
8 Years Ago
Merged in the latest from Main
8 Years Ago
Attempting to fix the buildings pushing units underground bug: -Building placement now grabs a list of nav mesh obstacles and does box overlap checks to find any units that are in the affected space of a building -Once the building is placed the affected units are then moved away from the building until they are in unaffected space -Also added a position_unit console command that positions the selected unit at the current cursor position
8 Years Ago
update UI
8 Years Ago
Removed PersistentPerson from the base Character and put it into PlayableCharacter only. If we want persistent data on basic NPCs we can change it back, but for now just having a persistent entity for player characters is simpler.
8 Years Ago
Fix Zombie AI refs
8 Years Ago
Fixed treelod not restoring shadow mode
8 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path
8 Years Ago
Cleanup, bug fixing
8 Years Ago
More cleanup/bugfix
8 Years Ago
baseline
8 Years Ago
Backup
8 Years Ago
Terrain stuff
8 Years Ago
Spectator integration.
8 Years Ago
More work on AI behaviour related stuff.
8 Years Ago
2017.3 proj ver, shader fixes Editor resets Time.timeScale when exiting playmode
8 Years Ago
Fixed zoomable area using bad rect
8 Years Ago
fox glove sway
8 Years Ago
changed shader name and updated refrence in resourceview.cs