200,008 Commits over 4,140 Days - 2.01cph!
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Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Fixed shadows on some building block reflection meshes
fixed a career serialization order bug for week number
fixtures now get deleted when they're played
league advancement wip stuff
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
leagues track starting week
added some stuff to check if a league/all leagues have fixtures left to play
more league advancement wip
protobu
Connection token provider.
Simplified how we toggle UI modal state (UIscreen specifies a container canvasGroup for all widgets that are hidden by modals, which are held in an overlay canvas)
Fixed Group.Leader being null (first added member is the leader by default)
Script auto updates (EventType uppercase / lowercase)
uv tweaks on short strands
shield bash 3rd player animations
Wrapping up some progression tier data so we can display nice things on the UI for each tier and the remaining requirements
Switched base_anim to CBaseAnimatingOverlay
Spicebush / textures, prefabs, meshes and billboards
Willow bush / prefab and texture tweaks
ProgressionTierDefinitionEditor
TribeProgression widget basics
first pass shader updates
Various world stuff.
Materials to BaseShield.
Topo masks for spawning.
Various world.
searchlight no longer accessable without TC access
bandages and syringes now show their information panel
spelling fixes
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary
rebaked terrain atlas textures
repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
Potentially fixed impact sounds not playing when getting hit
Going through the NPC list.
This file shouldn't exist.
Shield block placeholder sounds & definitions.
Shields have an exposed ImpactSoundDefinition that gets played when the player blocks an attack
Hooked up Block-Wood to the current test shield
Fixed the right side of the inventory screen being completely broken.