192,994 Commits over 4,049 Days - 1.99cph!

11 Years Ago
added NumFrames getter to Animation
11 Years Ago
made Animation _progress a public property
11 Years Ago
made Animation _progress a public property
11 Years Ago
added Magnitude method to Vector2f
11 Years Ago
added Magnitude method to Vector2f
11 Years Ago
implemented a set for Animation.Frame
11 Years Ago
implemented a set for Animation.Frame
11 Years Ago
Testleveltrees.unity
11 Years Ago
Small file fix.
11 Years Ago
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
11 Years Ago
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11 Years Ago
added LOD component to the shell ejection
11 Years Ago
added shell ejections to the thompson gun
11 Years Ago
Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
11 Years Ago
changed the thompson SMG muzzleflash particle system
11 Years Ago
materials/textures for new muzzleflash effect
11 Years Ago
Changed sliders in F2 menu to not be terrible Added shadow distance control in F2 menu
11 Years Ago
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
11 Years Ago
Added server -autoupdate command line
11 Years Ago
Small change to the sun flare colour.
11 Years Ago
rigged the salvaged_icepick and completed a deploy anim
11 Years Ago
Replaced TestJS with SmashBloxJS
11 Years Ago
Replaced TestJS with SmashBloxJS
11 Years Ago
added teh strike effect to the v_hammer and v_torch attack anims.
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
11 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
11 Years Ago
materials and textures for all the special fx i did yesterday.
11 Years Ago
Added overloaded operator bindings generation for structs.
11 Years Ago
Added overloaded operator bindings generation for structs.
11 Years Ago
Exposed some more members of types in the API.
11 Years Ago
Exposed some more members of types in the API.
11 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
11 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
11 Years Ago
Refactored AILocomotion speed and direction controls Updated animal speeds
11 Years Ago
Added unarmed 'Dont shoot' player gesture anim
11 Years Ago
Updated gestures source anim
11 Years Ago
Updated some decor and spawn filter rules
11 Years Ago
Fixed server tracking code having a trailing space
11 Years Ago
Shark, whale, bear, WM update
11 Years Ago
Whitelisting IPs
11 Years Ago
Undone another one of Scott's crazy commits
11 Years Ago
11 Years Ago
11 Years Ago
11 Years Ago
Added a slippery slope piece to the test level
11 Years Ago
More work on the character controller
11 Years Ago
More usable perf logging
11 Years Ago
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...