197,744 Commits over 4,140 Days - 1.99cph!

24 Days Ago
codeanalysis_build_stripping -> aux3
24 Days Ago
Include editor
24 Days Ago
merge from j25_monument_fixes
24 Days Ago
codeanalysis_build_stripping -> aux3
24 Days Ago
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24 Days Ago
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24 Days Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
24 Days Ago
S2P all
24 Days Ago
jungle_floor_shadow_proxy -> main
24 Days Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
24 Days Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
24 Days Ago
increased culling distance on static doors
24 Days Ago
Fix scientists not reacting to loud gun sounds when patrolling
24 Days Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
24 Days Ago
Only create new stopwatch if we need to
24 Days Ago
Remove editor menu item - doesnt work well with il post processor (as expected)
24 Days Ago
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
24 Days Ago
Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
24 Days Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
24 Days Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
24 Days Ago
syncvar_ilpostprocess_hook -> aux3
24 Days Ago
Cleanup, and more server defines checks
24 Days Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
24 Days Ago
spotlight_cleanup
24 Days Ago
Merge from main
24 Days Ago
Security Spotlight blockout update
24 Days Ago
Fix new scientists not being able to open doors
24 Days Ago
Fixed the ambient lighting when painting on signs at night
24 Days Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
24 Days Ago
metabolism_compile_fix -> main
24 Days Ago
Compile fix
24 Days Ago
Client compile fixes
24 Days Ago
player_metabolism_tick_accuracy -> main
24 Days Ago
▋▌▉▉▆_▊▅▆█▍▊_▅▅▇▆▆▇ -> ▌▋▇▇
24 Days Ago
syncvar_demo_fix -> main
24 Days Ago
shallow_water_slowmotion -> main
24 Days Ago
chippy_repair -> main
24 Days Ago
sleeping_bag_offcentre -> main
24 Days Ago
Store progress, started featured tab
24 Days Ago
Merge from naval update
24 Days Ago
Merge from main
24 Days Ago
Committing changes to update branch
24 Days Ago
Steam inventory refresh button fix
24 Days Ago
inreased culling distance of supermarket shelves
24 Days Ago
fixed gaps in small oilrig structure top model and collider
24 Days Ago
locker open lod1 shelves fix
24 Days Ago
fixed flickering from env volume in gas station garage
24 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
24 Days Ago
fixed sewer volume clipping in water treatment
24 Days Ago
fixed flickering from env volume in oilrig computer room