139,164 Commits over 4,352 Days - 1.33cph!

18 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
18 Days Ago
Merge from main
18 Days Ago
door closer hackweek files
18 Days Ago
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18 Days Ago
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18 Days Ago
Added layer to the scene for props testing
18 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
18 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
18 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
18 Days Ago
Some new nodes and optims wip
18 Days Ago
Fixed UIDeepSeaPortalMarker NRE
18 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
18 Days Ago
merge from main
18 Days Ago
Added deployed sfx when placing a windturbine
18 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
19 Days Ago
Merge from QA_Island_V2
Rin
19 Days Ago
Attempt to fix startup NRE
19 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
19 Days Ago
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19 Days Ago
Cherrypick from range 142973 -> 143247
19 Days Ago
Cherrypick 142957
19 Days Ago
Cherrypick 142943
19 Days Ago
Cherrypick 142938
Rin
19 Days Ago
Merge from LNY26
Rin
19 Days Ago
Fixed Horse Mask world model outlines
19 Days Ago
Scene fix.
19 Days Ago
19 Days Ago
Various stuff. Splat backup.
20 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
20 Days Ago
Some optims on CollectInventory, needs more work later
20 Days Ago
Improved copy paste behaviour Cleanup
20 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
21 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
21 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
21 Days Ago
Try to fix MacOS build error
21 Days Ago
Delete networked m_iPlayerSoundType and related stuff * Removed a bunch of HL2MP_Player methods that were unused or overwritten Delete unused networked value m_szLastPlaceName Deletes CBasePlayer::GetLastKnownPlaceName Remove unused CBasePlayer.m_fOnTarget networked property Removes CBasePlayer.ResetAutoaim, GetAutoaimScore, AutoaimDeflection, IsOnTarget Removes CBaseCombatWeapon::GetSpriteAutoaim, GetSpriteZoomedAutoaim Removes unused autoaim_max_deflect convar Delete CBasePlayer.m_szAnimExtension (unused) Deletes C_BasePlayer::SetAnimation, m_flPhysics, m_szAnimExtension, SetAnimationExtension Deletes hud_autoaim.cpp Deletes CBasePlayer.m_szAnimExtension, SetAnimation, SetAnimationExtension, SetWeaponAnimType, m_szAnimExtension Deletes CBaseCombatWeapon::GetAnimPrefix, last argument of CBaseCombatWeapon::DefaultDeploy More cleanups * Removed ent_autoaim concommand * View model vgui screens stuff * Remove CBaseCombatWeapon::GetBulletType, CBaseCombatWeapon::GetControlPanelInfo, CBaseCombatWeapon::GetControlPanelClassName, GetMaxAutoAimDeflection, WeaponAutoAimScale, ShouldShowControlPanels, IsInBadPosition, RepositionWeapon * Remvoed CBaseViewModel.SpawnControlPanels, DestroyControlPanels, SetControlPanelsActive, ShowControlPanells, m_sAnimationPrefix, m_hScreens Remove some unused NPC networking stuff Removes CAI_BaseNPC.StartPingEffect, m_flTimePingEffect, m_iSpeedModSpeed, m_iSpeedModRadius, m_bSpeedModActive ActivateSpeedModifier, DisableSpeedModifier, SetSpeedModRadius, SetSpeedModSpeed hammer inputs are removed. They never worked because the some client code for it is never compiled in any Source game.
21 Days Ago
Fix sorting order of base building blocks
21 Days Ago
Fix window blueprint skin assignment
21 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
21 Days Ago
Add skins to the respective source prefabs
21 Days Ago
Fix NPE client crash when game.Get3DSkyboxInfo is ran too soon Remove FCVAR_REPLICATED from hud_deathnotice_time * It's a clientside convar, the flag has no effect. Fix color mismatch between cl_ and sv_ showhitboxes cl_showhitboxes 2 to show ONLY player hitboxes
21 Days Ago
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21 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
21 Days Ago
missing connection in tech tree, swapped some items around based on scrap cost
21 Days Ago
prefab setup (wip) for the uzi
21 Days Ago
Fix trailer having no wheel friction
21 Days Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
21 Days Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
21 Days Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.
21 Days Ago
Bugfix: fix 21 incorrect calls to Pool.Free instead of Dispose Tests: compiled all modes in editor, built standalone C and S