200,917 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Don't disable billboard culling on SpeedTree billboards (only on our own imposters) Slight tweaks to tree quality behaviour
7 Years Ago
Tweaked fireball stats and made the radius inline with the vfx. NPC tuning.
7 Years Ago
third person chainsaw sounds flare slightly more common in caves
7 Years Ago
Fixed item removal event not being called when removing from container. Fixed depositing calling remove after dropping the item and thus not properly handling item removal. Fixed IsCarryingRegisteredBuildingItem handling of contained items. Interaction module no longer counts as "Is Busy".
7 Years Ago
aparently some stuff I didn't commit
7 Years Ago
Cherry picking 25708 and 25723
7 Years Ago
incendiary shotgun shell fps improvement spas12 fires slightly faster
7 Years Ago
NPC tuning. Fixed missing sounds on Beetles.
7 Years Ago
Scene lighting fix.
7 Years Ago
Removed that helmet overlay code that we don't want and was erroring.
7 Years Ago
NPC tuning
7 Years Ago
added more interaction positions for building the crafting table
7 Years Ago
Merge from main
7 Years Ago
Improved Scientist AI at junkpiles. Junkpile A and G no longer carve. Improved AI settings of M92. Scientists can now enlist to the patrol route of a location when manually spawned.
7 Years Ago
Forgot these
7 Years Ago
ItemDesires created from possession now allow held which makes them actually get fulfilled. Fixed NRE on EntityView during tree felling.
7 Years Ago
Prevent NPCs from opening doors that has locks on them.
7 Years Ago
If an effect is added while the same effect is already added, the duration of the existing effect is reset rather than adding a new effect Fixed bleeding effect healing rather than hurting Fixed damage from status effects procing the status effect on hit of an NPC (should fix effect spam)
7 Years Ago
Network++
7 Years Ago
fix for chainsaw effects appearing active when deploying fix for left click spam of chainsaw
7 Years Ago
removed capmasks from skin materials so they're all the same for the dyesets. adjusted new textures so they aren't gigantic and have decent compression, removed all old and wip textures and mats apart from styles that still depend on them currently
7 Years Ago
NetworkLevel work. And NPC walk zones work again.
7 Years Ago
Effect procs for NPC attacks are now an array of Effect/Chance rather than just a single effect
7 Years Ago
Raised random tint color2 on pine mat
7 Years Ago
Sky/bioime/post
7 Years Ago
Fixed cast channelling bar appearing when attempting to cast while not holding a staff
7 Years Ago
Added a physical spell school.
7 Years Ago
Black magic school.
7 Years Ago
NetworkLevel simplification
7 Years Ago
Statuseffect files.
7 Years Ago
third person chainsaw particle effects LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake
7 Years Ago
#if server fix
7 Years Ago
Testing potential fix for culling error
7 Years Ago
Fixed proxy character vis check rate
7 Years Ago
Chainsaw sound playback polish
7 Years Ago
scientists now spawn with spas12
7 Years Ago
Fallbacks for physics overrides when not on a listen server
7 Years Ago
Chainsaw sound tweak (remove stray EQ)
7 Years Ago
Kill warnings
7 Years Ago
Lower chainsaw pitch + volume tweaks
7 Years Ago
Fixed Shield not calling base.OnHolster (fixes shield getting left on in 3rd person when switching weapons)
7 Years Ago
nailgun slightly higher rate of fire
7 Years Ago
Tweaked third person orientation of shield
7 Years Ago
Reworked some stun condition checks to still let some systems run during a stun (fixes the stun fullscreen fx not playing properly)
7 Years Ago
scientists have new loot tables added spas-12 and incendiary rounds to airdrop fixed bug where scientists had 100 health instead of 200
7 Years Ago
merge from main
7 Years Ago
Removed some unused fields from ItemProtectionStats, including the whole ApplyForSeconds section Can now only modify a PoolValue and ValuePerSecond Can now set PoolValue and ValuePerSecond at the same time, so an item can increase a stat and modify that stat per second at the same time Might have fixed itemstats not getting marked as dirty if a float field for Health/Mana/Stamina was modified (would explain the changes that keep getting lost)
7 Years Ago
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
7 Years Ago
Grass - terrain splat and dynamic grass colour adjustments to better match each other
7 Years Ago
league sponsor changes