199,178 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
7 Years Ago
Compile fix
7 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
7 Years Ago
Underwater crates sync position
7 Years Ago
Added static lanterns next to shopkeepers
7 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
7 Years Ago
Cherry picking 28003
7 Years Ago
Fixed menu button states Fixed Actions.AskToJoinGroup NRE
7 Years Ago
Cherry picking 27985
7 Years Ago
Added an additonal LOD level to wooden cabins Removed gaps between planks on LOD2
7 Years Ago
merge
7 Years Ago
crew building exterior progress backup
7 Years Ago
more objectives stuff, UnitCombatData, HCD parsing, DamageTracker
7 Years Ago
Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil
7 Years Ago
7 Years Ago
Merge from bandit_perf
7 Years Ago
Merge from main
7 Years Ago
skin approval
7 Years Ago
Cargo ship hull progress backup
7 Years Ago
Updated all Hapis old caves, tunnels and sewers to use culling volumes
7 Years Ago
Crafting order refactoring; simpler pooling, no longer remove orders from stations until they are completed or cancelled Crafting orders can be cancelled from the station UI
7 Years Ago
Fixed imposter billboard orientation in shadow pass
7 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
7 Years Ago
Updated icon render script to render explosion (WIP) icons (explosion FX will need a pass anyway)
7 Years Ago
Added small and large empty lots to act as starting points for race mode. Added missing map icon for road ends as well.
7 Years Ago
Working on weapon pickups, signs, stuff
7 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
7 Years Ago
Skin update
7 Years Ago
Cherry picking all skin & bundle changes
7 Years Ago
Fixed crafting orders not actually getting added to stations from the UI ;o
7 Years Ago
Safes spawn in weapon pickup buildings. Modified building free space finder to not need units
7 Years Ago
Always refresh button states on menu after changing screen
7 Years Ago
Entities now maintain a list of new observers. We can know determine better if an entity is spawned on a client.
7 Years Ago
Crafting order cleanup, Condition.HasOpenCraftingOrders NRE fix
7 Years Ago
Fixed NRE when weapon switching.
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
progress backup
7 Years Ago
Fixed building inspector tabs not working properly (occasional index out of range, empty tab content) when selecting a crafting station before selecting other buildings. Inpsector now displays first valid tab for the building type Fixed some missing fields in the need inspector Fixed needs that are not valid for use being triggered Definition.GameReady checks virtual IsValidAndGameReady method
7 Years Ago
Needs cleanup
7 Years Ago
Fixed tracers
7 Years Ago
UI save
7 Years Ago
Cargo ship hull progress
7 Years Ago
Fixed Definition.GameReady array not being properly populated (checking IsValidAndGameReady during warmup)
7 Years Ago
nametag perf test
7 Years Ago
cherrypicking 28044
7 Years Ago
Completely removing overspawns ????
7 Years Ago
UpdateColor NRE fix
7 Years Ago
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7 Years Ago
Tidy up