134,721 Commits over 4,293 Days - 1.31cph!

12 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
12 Months Ago
Scene terrain order change
12 Months Ago
Switch land or swim attack depending on context
12 Months Ago
Merge from creative_holdToPlaceDuration_bypass
12 Months Ago
Merge from main, rebuild F1 item button after conflicts.
12 Months Ago
Add placeholder audio
12 Months Ago
Fixed Medieval barricade researchable
12 Months Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
12 Months Ago
Setup the new world models for all cooling and warming tea items
12 Months Ago
Merge from temperature_teas
12 Months Ago
Creative mode freeplacement bypasses holdToPlaceDuration
12 Months Ago
Merge from primitive
12 Months Ago
Scene backup
12 Months Ago
added mipmaps to the knightarmour icons
12 Months Ago
More debugBoatIssue info
12 Months Ago
Impact prefabs.
12 Months Ago
Fixed being able to research items that aren't craftable in the current era
12 Months Ago
Possible fix for non era items appearing in vending machine map markers
12 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
12 Months Ago
Merge from main
12 Months Ago
Add angle based dither fade for stationary multi-card billboards
12 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
12 Months Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
12 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
12 Months Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
12 Months Ago
Server side block handling
12 Months Ago
Better client side block handling
12 Months Ago
Merge from primitive
12 Months Ago
More siege weapons deploy tweaks
12 Months Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
12 Months Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
12 Months Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
12 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
12 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
12 Months Ago
Catapult compile fix
12 Months Ago
Manifest (~25 prefabs)
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from primitive/catapult_scattershot
12 Months Ago
Fixed death screen not showing killed by scattershot
12 Months Ago
Damage and radius tweaks
12 Months Ago
honey jar world model lods and materials - intial prefab setup
12 Months Ago
Updated item name and description
12 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
12 Months Ago
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12 Months Ago
merge from primitive
12 Months Ago
autoturrets can now use all bow types, baseline balance
12 Months Ago
Prototype swimming, reduce head turn range
12 Months Ago
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12 Months Ago
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