134,722 Commits over 4,293 Days - 1.31cph!

12 Months Ago
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12 Months Ago
Translate constructable blocked by vehicle message
12 Months Ago
Ballista hits progress.
12 Months Ago
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12 Months Ago
merge from primitive
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Fixed some compile warnings more warning fixes Fixed max player speed not being set in a certain case When holding your +wal slow walking key, and Player:setCanWalk being set to false Pull Request: Removing deprecated calls to AddControl Remove redundant arguments given to CPanel:NumSlider Fixed console warning when opening Options menu Warning about missing vgui/crosshair_bg
12 Months Ago
merge from Anisotropic_Horse_Materials
12 Months Ago
merge from primitive
12 Months Ago
Converted horse materials to standard anisotropic
12 Months Ago
merge from primitive
12 Months Ago
Merge from main
12 Months Ago
Tweaked ballista shooting point, easier to aim
12 Months Ago
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12 Months Ago
fixing ballista fire anims overshooting issue
12 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
12 Months Ago
ballista weapon anim updates, added ballista mount anims
12 Months Ago
Fixing skinning for ballista mount rig
12 Months Ago
Added defines for each indirect lighting flag
12 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
12 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
12 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system
12 Months Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
12 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
12 Months Ago
Updated Textures LODs and guidemesh for static ballista
12 Months Ago
Setup crocodile fsm and animator
12 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
12 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
12 Months Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
12 Months Ago
Texture updates and LODs for Ballista Mounts
12 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
12 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
12 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
12 Months Ago
Bring over locomotion improvements from tiger branch
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Re-hook tiger fire reac
12 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
12 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
12 Months Ago
Static ballista protection and health
12 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
12 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
12 Months Ago
Added groundwatch to the static ballista
12 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
12 Months Ago
Fix shields able to be hit when not in the players hand
12 Months Ago
Tweaked both ballista deploy volumes
12 Months Ago
More blockouts added to ziggurat scene
12 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
12 Months Ago
viewmodel egg