reporust_rebootcancel

137,909 Commits over 4,352 Days - 1.32cph!

17 Minutes Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
25 Minutes Ago
Another partial fix for small hunting trophy
29 Minutes Ago
partial fix for point/spot light biasing inconsistency with BiRP
1 Hour Ago
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1 Hour Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
1 Hour Ago
Add toast error for looting in safe zones
1 Hour Ago
Fixed FlexVirtualScroll on disabled gameobjects
1 Hour Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
1 Hour Ago
repro
1 Hour Ago
indirect_instancing.buffer_upload_mode NRE fix
1 Hour Ago
merge from main
1 Hour Ago
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2 Hours Ago
m16a2 viewmodel prefab scale edit and anims
2 Hours Ago
merged main -> rust_relay_server
2 Hours Ago
pre merge (resolved packet sending issue)
2 Hours Ago
kiosk b update
3 Hours Ago
fixed check for is in lake
3 Hours Ago
S2P both oil rigs
3 Hours Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
3 Hours Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
3 Hours Ago
lots more charm attachment points
3 Hours Ago
Loadout widgets show belt and wearables items
4 Hours Ago
merge from reapply_136367
4 Hours Ago
Kitchen Mod Set 1 update
5 Hours Ago
merge from new_console-ui
5 Hours Ago
merge from main
5 Hours Ago
merge from iocounter_resetvalue
5 Hours Ago
Auto clamp the counter reset value when typing in the input field
5 Hours Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
5 Hours Ago
setting up m16a2 prefbabs
5 Hours Ago
merge from iocounter_resetvalue
5 Hours Ago
More IO counter code cleanup
5 Hours Ago
Phrases, fixed conflict in PressButton.cs
5 Hours Ago
Can now change the reset value of IO counters Cleaned up some old code
5 Hours Ago
Various final fixes with console input and autocomplete fuckery
6 Hours Ago
Added salvaged axe, bunny costume and new egg to the skin viewer
6 Hours Ago
Updating female bunny costume prefab with burst cloth and correct mesh
Today
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
Today
Reapply 136367
Fix top level padding
Today
merge from Armored_ladder_hatch
Today
Re-made armored ladder hatch icons
Today
Ladder hatch crafting pass and techtree
Fix a bunch of borked server compiles
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
Gracefully close the autocomplete window if we click off the search input field
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
- Swap dropdown to Show Client/Show server buttons - Minor code cleanup - Add Claude/Network profiles to ignore.conf
- Add same darken logic to the toplevel console - Swap autocomplete tooltips to the new menu ones
- Fix bug where the new console input could be blank sometimes - Stop text wrapping on autocomplete suggestions - Darken background of command list when typing in command list input - Hide commandlist when pressing escape - Fix description text wrapping - Add tooltip to default values for autocomplete list