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132,910 Commits over 4,293 Days - 1.29cph!

1 Hour Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
1 Hour Ago
merge from main
1 Hour Ago
Tools component box mesh, LODs, textures and gibs
2 Hours Ago
merge from artist_pack_dlc parent branch
2 Hours Ago
Phrase update
2 Hours Ago
merge from naval_update
2 Hours Ago
merge from naval_update/deep_sea
2 Hours Ago
Tweaked island billboard distance from main camera far clip plane
3 Hours Ago
merge from main/naval_update
3 Hours Ago
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
3 Hours Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
4 Hours Ago
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
4 Hours Ago
turret_ai_dotproduct_fix -> main
4 Hours Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
4 Hours Ago
boatai_singlegroup_attacks -> main
4 Hours Ago
Deep sea rads bypass the armor Buoys LOD tweaks
4 Hours Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
5 Hours Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
6 Hours Ago
ptboat_mountedturret_improvements
6 Hours Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
6 Hours Ago
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6 Hours Ago
Fix workshop player models not playing their animations.
Today
Merge from naval_update
Today
updated w wallpaper.anim.controller with correct anims
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
Today
Store navmesh modifier volumes in a sparse grid for faster retrieval
Reimplement 138911 (turret dryfire)
Today
merge from main
Today
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
Today
Tweak position of codelock on steering wheel to fix bolts clipping.
Today
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
boatai_leftover_logs_2 -> main
Today
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
Today
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Today
merge from naval_update
Today
merge from sprinkler_vis_refactor
Today
Remove mobile splashables from mobilePositions when deregistering
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
Merge: from main
Today
boogieboard ejectorseat and raft idle updates
Today
rigged wallpaper and intial setup. Need martyn to look at
Today
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
Today
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
Today
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
Today
Increased deep sea buoy flare LOD distance
Today
Fix a couple of bugs with boat health after loading
Today
Last deep sea wipe alarm now loops