140,130 Commits over 4,383 Days - 1.33cph!
Implement surplus upgrade.
Industrial Large Furnace - texture updates and added charcoal
merge from mortar_prototype
Synced male skin set with dye beard hair set (alphabetical)
reverted player model back to male/female skin sets
This fixture was messed up and missing all mesh LODs
Skinning pass for cocoknight armour
More shadow light cleanup.
merge mortar_prototype to main
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Fix client predicted reloads not stopping on mortars
Update(tests): add StressTest unit test
Next up going to try to figure out how to support Repacking
Tests: ran unit tests
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
adjusted wooden shutter collision
Added walk footstep events
Fix crash when shooting mortar :facepalm:
merge from Electric_Furnace_Workshop
Add spotilight and pulsing support
Bone club Inventory sounds and Icepick tap sound changes
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Roof structures LODs, colliders and prefabs
Tweaks for updated light fixtures.
main -> vendingmachine_ui_refresh
deployablesnapping_preview_fix -> main
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Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
Shutter A collision and LODs
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New: StableObjectArray, a pending replacement for StableObjectCache
- added basic tests, needs more
Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently.
Tests: ran unit tests
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merge from tincanalarm_v2
Updated tin can alarm description
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Reduced loaded molotov light range
Kiosk A - LODs, collision, shutter LODs, prefab setup
Added tin can alarm open/close sounds
Merge from workbench_upgrades