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135,440 Commits over 4,324 Days - 1.31cph!

10 Minutes Ago
CLIENT compile fixes
13 Minutes Ago
Compile fix - getting ready for aux3
14 Minutes Ago
Compile fixes
15 Minutes Ago
Fix golf tee nuking the ball under weird circumstances
21 Minutes Ago
Detect a winner and show a phrase when they win
27 Minutes Ago
Numerous bug fixes with the Golf UI
30 Minutes Ago
Ensure hole UI updates
34 Minutes Ago
Reserve the first two rows in the ui
37 Minutes Ago
Ensure golf ball home tee is set
46 Minutes Ago
Missing physics material files
46 Minutes Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
49 Minutes Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
1 Hour Ago
Fixed bugs with numbering not changing under certain circumstances
1 Hour Ago
Added visible par number, hole number and current players as text on the Tee Clock
1 Hour Ago
Added delay node Added tooltips on the node ports, shows the type
3 Hours Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
4 Hours Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
4 Hours Ago
Player scoring system. Player scores increase with each hit
4 Hours Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
4 Hours Ago
Minor cleanup and comments
5 Hours Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
5 Hours Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
5 Hours Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
5 Hours Ago
Added multi selection in the node graph
5 Hours Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
5 Hours Ago
6 Hours Ago
Can now Tee-Off from the Tee
6 Hours Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
Today
golf tee dressing
- Fixed swap to driver popup not working
Create item for golf hole bucket - can now place it
Today
Update: PoolAnalyzer - in cases of assignment, scan all block hierarchy up to local var declaration block - debug binary built from cb708ddf Down to 15 confirmed false-positives (5 different types) Tests: unit tests + started unity
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
Today
ao tweaks
Today
deployable golf tee initial setup
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
Show phrase when swapping golf club type
Ensure mountable dies when dismounting from a ball
Missed file
Today
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
Today
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Today
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
Today
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
Today
Set power node fixes
Today
Data cable icon updated
Apartment complex B / small and large greyboxes Added prefabs to the scene
Today
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
Today
Add TriggerParent
Today
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)