reporust_rebootcancel

141,905 Commits over 4,413 Days - 1.34cph!

29 Minutes Ago
Playground.player updated
30 Minutes Ago
merge from console_quickjoin_fix
31 Minutes Ago
Format
36 Minutes Ago
Apartment complex interior progress
38 Minutes Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
40 Minutes Ago
Krieg backpack holster offset pass
47 Minutes Ago
merge from main
1 Hour Ago
missing .meta files that didnt show up
1 Hour Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
1 Hour Ago
Rebase on main
1 Hour Ago
Rebase on main
1 Hour Ago
Bunny suit mat assignment fix
1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
io bench
1 Hour Ago
Ignore "AsyncResourceUpload failed." in server builds
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
Merge from clearance_fix
2 Hours Ago
merge from main
2 Hours Ago
merge from pbcz
2 Hours Ago
moved apartment prefab lighting into its own group
2 Hours Ago
Disabled glass refraction Moved market lighting to its own prefab.
3 Hours Ago
3 Hours Ago
Add clearance check convar
3 Hours Ago
3 Hours Ago
4 Hours Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
4 Hours Ago
4 Hours Ago
Nicer placement testing
4 Hours Ago
Fix NRE in NPCNetworking (subscribers count)
4 Hours Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
4 Hours Ago
wb3 collider fix
4 Hours Ago
4 Hours Ago
5 Hours Ago
wip provent building changes
5 Hours Ago
Redo clearance zones, fucked it last time.
6 Hours Ago
Tweak wb2 clearance volumes
6 Hours Ago
Client-side fix for removing upgrades when clearance blocked.
Today
merge from electricfurnace_emission_fix
Today
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
Today
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
Today
Assign name and description keys to the base barrel and shelves items
Today
merge from main
Today
Moved mortar slightly ealier in tech tree, ammo research costs lowered
Today
added anti vechicle dmg to mortars basic and fragment, basic stronger
Today
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
Today
prevent mortar deployment under water
Today
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
Today
merge from cubemap_ui_optims
Today
merge from binoculars_on_weaponracks
Today
merge from mortar_prototype