reporust_rebootcancel

141,771 Commits over 4,413 Days - 1.34cph!

6 Minutes Ago
Improve mortar deployment around players
19 Minutes Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
24 Minutes Ago
tick rate and visual tweaks
30 Minutes Ago
Tiny tweak on the monitor display to make it reflect better.
36 Minutes Ago
Player seed updates
37 Minutes Ago
binocuar_fixes_2 -> main
42 Minutes Ago
Ensure binoculars are hidden when relogging in
49 Minutes Ago
Course changes
51 Minutes Ago
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53 Minutes Ago
Source updates
1 Hour Ago
codegen
1 Hour Ago
More wip UI
1 Hour Ago
Military vendor animation content
1 Hour Ago
Updating skinning for female skin
1 Hour Ago
more set dressing progress in streets
1 Hour Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
1 Hour Ago
Bandit gear skinning update
1 Hour Ago
apartment medium art
3 Hours Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
3 Hours Ago
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
3 Hours Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
3 Hours Ago
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
3 Hours Ago
server_browser_update_2 -> main
3 Hours Ago
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
3 Hours Ago
Merge: from pool_mt
3 Hours Ago
Merge: from pool_mt
3 Hours Ago
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
4 Hours Ago
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
4 Hours Ago
main -> server_browser_update_2
4 Hours Ago
Fixed a shadow caching OOB exception when there are no lights in the scene
4 Hours Ago
merge from horse_rpc_fix
4 Hours Ago
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
4 Hours Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
4 Hours Ago
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
4 Hours Ago
Satellite list tidyup
5 Hours Ago
Lock trajectory button styling, setup.
5 Hours Ago
Cherrypick from pool_mt/circularbuffer - test improvements
5 Hours Ago
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests
5 Hours Ago
Add thruster button prefab. Restyle thruster button.
5 Hours Ago
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5 Hours Ago
bowless crossbow world model anims edited
5 Hours Ago
merge from f1tools_demo_fix
5 Hours Ago
Use static list ticked through ServerMgr for npc networking instead of unity update
5 Hours Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
5 Hours Ago
Fixed F1 menu tools tab not showing in demos
5 Hours Ago
Merge from main