reporust_rebootcancel

141,617 Commits over 4,383 Days - 1.35cph!

Just Now
merge from mortar_prototype
Just Now
Fix compile error
8 Minutes Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
22 Minutes Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
34 Minutes Ago
Fix a bunch of the country select settings
35 Minutes Ago
merge mortar_prototype to main
35 Minutes Ago
merge aim blending for mortar to mortar_prototype
44 Minutes Ago
industrial garage door - merged sub objects on skin model
45 Minutes Ago
merge from mortar_prototype
47 Minutes Ago
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56 Minutes Ago
Merge from main
1 Hour Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
1 Hour Ago
Commiting a bunch of shelved wip
1 Hour Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
1 Hour Ago
Forgot to refresh the test list
1 Hour Ago
merge from automated_testing
1 Hour Ago
More work on kitchen lino for penthouse apartment
1 Hour Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
1 Hour Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
2 Hours Ago
removed dummy from hierachy and re exported fbx
2 Hours Ago
vendingmachine_updateammocount_nre -> main
2 Hours Ago
Properly fix the bug
2 Hours Ago
merge from main
2 Hours Ago
Update animator to include blend trees
2 Hours Ago
merge from main
2 Hours Ago
Fixed tutorial completed commands not running quietly
2 Hours Ago
Fix update ammo count nre
2 Hours Ago
merge from automated_testing
2 Hours Ago
merge from automated_testing/raiding
2 Hours Ago
Another raiding test and some inspector tweaks
2 Hours Ago
Updating ballistic armour and bdu set skinning
2 Hours Ago
main -> server_browser_update_2
2 Hours Ago
Finally fixed the flaky raiding tests
2 Hours Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
3 Hours Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
3 Hours Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
3 Hours Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
3 Hours Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
3 Hours Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
3 Hours Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
3 Hours Ago
kiosk C - addressed feedback, added collision & lods
4 Hours Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
4 Hours Ago
Update to vm camera animation to remove shoulder clipping
4 Hours Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
4 Hours Ago
Merge from main
4 Hours Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way