138,875 Commits over 4,352 Days - 1.33cph!
merge from deep_sea_sleeping_bag -> main
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merge from main -> deep_sea_sleeping_bag
Fix spacing of sleeping bag separator
Include hidden redirect items in the tests for inventory sounds
Split off interior of rentable shop A (wip)
Bowless Crossbow - missing changes
Bowless Crossbow - updated viewmodel, WIP textures
fix bounds after downscale + snapping changes
merge from waterwheel_downscale_option
Add achievements for:
- Entering deep sea
- Building a boat
- Hitting a boat with a cannon
fixed up medical syringe, updated 3p anims, added anim events
Fix a couple of wrapping issues
Merge: from reorganize_unit_tests
- Buildfix
Tests: switched through all modes
Buildfix(tests): add a missing SERVER macro guard
Tests: clicked through all modes - all compile
Fix some compile errors, delete copy of unitask
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Merge from item_mod_radial_rename
merge from waterwheel_deployable
Added a tooltip for light toggle radial, to appear in the settings UI.
Rename again to avoid bind conflicts due to binds using .contain
Update UI bind.
enable snapping, fix bounds
Merge: from reorganize_unit_tests
- Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces
- Bugfix(tests): patch up a bunch of test classes so that they work properly
Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Tiny color button bug fixes:
- Fix button colors not saving when you don't have a TC active, (even though the client allowed it).
- Fix default red being different from selected red
- Add gray color to button colors.
- Reorder button colors to match others
Bugfix(tests): patch up ServerOcclusionTests
- replace out-of-date occlusion cache with a new one based on Craggy
- update CanSee and CantSee chunk pairs
- add missing initialization
Tests: ran ServerOcclusion unit tests - they pass
Fix buoyancy batching leak warnings in the editor
merge from useplayerupdatejobs3
Fix for ocean topology missing around certain rivers
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager
- ClanManagedDB now also lives in a temp folder for tests
- some tests now drain any backlogged traffic on the test socket
Tests: all CompanionServerTests unit tests pass consistently (finally)
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices
- consistency tests pass
bunny costume store icon and square images for steam