reporust_rebootcancel

141,498 Commits over 4,383 Days - 1.35cph!

12 Minutes Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
12 Minutes Ago
industrial garage door - texture polish
15 Minutes Ago
Updating bowless crossbow worldmodel rig with arrow mesh
17 Minutes Ago
edited 3p minicopter and generic sit idle anims
18 Minutes Ago
set 3p zipline anims to loop and anim edited
18 Minutes Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
36 Minutes Ago
some more marketplace, rejigged trees to produce a bigger focal point
38 Minutes Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
47 Minutes Ago
FX debug setup. Alt ammo prefabs.
48 Minutes Ago
Refactor to GetInstalledUpgradeMods.
57 Minutes Ago
merge from main
1 Hour Ago
merge from mortar_prototype
1 Hour Ago
merge from playerboat_testfix
1 Hour Ago
Add placeholder sound effects to mortar shots
1 Hour Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
1 Hour Ago
Unify naming conventions, everything is now called RustNav
1 Hour Ago
marketplace set dressing - some more iterating, more work needed on front street end
1 Hour Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
1 Hour Ago
Bugfix: ServerOcclusion - add defensive checks for suspected spectate mods The mods should be fixed, but at least it won't put servers in a weird state. Tests: none, trivial change
1 Hour Ago
Update error messages to mention the command line argument rather than the convar
1 Hour Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
1 Hour Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
1 Hour Ago
Merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Didnt save
1 Hour Ago
Fix mortar indicator not cleaning up on disconnect
1 Hour Ago
Merge from Main
1 Hour Ago
New Sounds added for the Salvaged Cleaver refresh
1 Hour Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
1 Hour Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
1 Hour Ago
main -> server_browser_update_2
2 Hours Ago
fix dodgy merge
2 Hours Ago
binoculars_fix -> main
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
Add poolable to upgrade visuals
2 Hours Ago
- Codecleanup - New binocular effects toggle at night
2 Hours Ago
Flagged tests that need to be ignored by CI
2 Hours Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
2 Hours Ago
Do not build the unity navmesh when in recast mode
2 Hours Ago
Assert inside all recast methods that the useUnityNavmesh is false
2 Hours Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
2 Hours Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
2 Hours Ago
Add reset static fields to base screen shake
3 Hours Ago
merge from main
3 Hours Ago
Quick icon panel cleanup. Static RPC guard.
3 Hours Ago
merge from main
3 Hours Ago
merge from placement_ignoreentity
3 Hours Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
3 Hours Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
3 Hours Ago
mortar anim updates