reporust_rebootcancel

133,936 Commits over 4,293 Days - 1.30cph!

21 Minutes Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
27 Minutes Ago
Merge from naval_missions
28 Minutes Ago
Merge from main
28 Minutes Ago
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29 Minutes Ago
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31 Minutes Ago
Update manifest (manifest)
31 Minutes Ago
Update manifest (prefabs)
34 Minutes Ago
merge from naval_update
34 Minutes Ago
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40 Minutes Ago
Optimise HasRequiredItem
48 Minutes Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
50 Minutes Ago
Tweaked colliders on the small engine deployable prefab
51 Minutes Ago
merge from main
51 Minutes Ago
merge from main
57 Minutes Ago
Only show block and deployable limits if enabled and above a threshold.
1 Hour Ago
NRE fix for construction with no deployable component (building blocks)
1 Hour Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
1 Hour Ago
Always show the edit/finish options but show an error toast when on cooldown.
1 Hour Ago
merge from main -> fix_manifest_errors
1 Hour Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
2 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
Phrase update
4 Hours Ago
Kill boat during load if it saved when sinking
4 Hours Ago
merge from naval_update
4 Hours Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
4 Hours Ago
Localized the boat building UI Disable tooltip when empty
4 Hours Ago
fix ornate frame label placement
4 Hours Ago
Bunch more wip/experiments
4 Hours Ago
Paintable Reactive Target - Updated textures
4 Hours Ago
merge from artist_pack_dlc
5 Hours Ago
merge from naval_update
5 Hours Ago
Fixed the microscopic ghost ship map markers
5 Hours Ago
sulfur box append to adaptor allow collision group
5 Hours Ago
ran manifest, icon manifest and localization
5 Hours Ago
sulfur box prefab and item setup
5 Hours Ago
sulfur box greybox
5 Hours Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
6 Hours Ago
merge from naval_update
6 Hours Ago
Fixed deep sea water height not initialized to SeaFloorDepth
6 Hours Ago
Updated skins
6 Hours Ago
spinner_wheel standard material test - no painting
6 Hours Ago
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6 Hours Ago
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Today
Paintball Gun - added ammo box
Today
merge from artist_pack_dlc
Today
Paintable reactive target is now a redirect skin of the reactive target
Today
Merge from parent
Today
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Today
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
Today
set paintable resolution on paintable window again