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126,923 Commits over 4,201 Days - 1.26cph!

Today
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
Today
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
Today
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
Today
Applied correct materials to both the boat building platform and station.
Today
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
syncvar_Improvements_2 -> main
dont show performance
syncvar_improvements_2 -> main
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
Today
Sail gibs fix "Sail gibs need changing"
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
Today
RPG7 - fixed pivots on HV ammo meshes, texture updates
Remove LINQ usage on ILPostProcessor hook hot loops
Today
merge from naval_update/island_scenes
Today
Added Baked Shore Vectors component to Tropical3
ddraw_server_wrappings -> main
Today
merge from naval_update/deep_sea
Today
Disable fog in the deep sea, until we fix it
Add text,box,capsule server bindings
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
Today
Changed boat shop location in floating city 2, ran S2P
Today
merge from shore_vectors
Today
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
Today
post-merge tropical scene 1/2/3 shore data rebake
Today
merge from deep_sea
Today
re-baked Tropical1 and Tropical2 to include waterheight data
Today
WaterHeight support for baked shore data
Female Body LODs
Today
Fix power not showing correctly in boat building UI. Display power to mass.
Today
rpg skin anims updated
Today
Merge from main
Today
merge from naval_update/deep_sea
Today
Added new 5GB memory budget for texture streaming as a test
Male body LODs
Today
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
Today
S2P on FC3
Today
Added recyclers to food market and supplies barge
Today
merge from hmlmg_improvements
Today
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
Today
merge from naval_update
Merge from naval_update
Fishing villages S2P
Today
merge from deep_sea
Today
merge from main
Today
Merge from naval_update, keeping destination floating_city2.prefab