reporust_rebootcancel

144,906 Commits over 4,444 Days - 1.36cph!

Today
Gibs and LODs for heavy barricades. Plugged into entity setup.
main -> demo_compatability_layer
update_metabolism_network_optimization -> main
Today
Code cleanup
Today
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Today
merge from main
Today
Fix SenseComponent.Tick InvalidOperationException
Today
Fix ai sense adding to a dictionnary while iterating on it
Today
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Today
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
Today
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
Today
large apartment tweaks
Today
collapsed blocker update
Today
more optimisations in large apartment added a proper static prefab for the bear rug
Today
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
Today
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
Today
merge from hanging pot plants
Today
set dressing progress in floor 5
Today
Log warning instead of error when no save file for navmesh is found
Today
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
Today
Fix compile errors
Today
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Today
Today
merge from main
Today
renamed to wip title bar games, rebuilt skins
Today
merge from main
Today
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Today
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
Today
update from main
Today
Merge from main
Today
Merge from main
Today
set dressing progress in floor 5
Today
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
Today
Merge from main
Today
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
Today
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Today
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
Yesterday
Created a separate Electrical Branch config UI prefab so all I/O cant be named
Yesterday
update SetRenderFunc calls
2 Days Ago
subtract 153677 areacheck_parent_fix
2 Days Ago
cherrypicking 153697
2 Days Ago
merge from spraycan_reskin_refactor
2 Days Ago
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3 Days Ago
fix for last thrown dart in 2p counting as next players first throw
3 Days Ago
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3 Days Ago
Communal interiors progress / top floor dressing