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140,506 Commits over 4,536 Days - 1.29cph!

2 Days Ago
- Hook new cow stomp, sheep turns, happy canter - Calves now do the opposite of old cows, they always move faster (it helps them keep up with their mom despite their smol legs) - Cows now remember if you attacked them, and don't just get chill towards you instantly after fleeing - Cows can kick if you run after them too close while they flee - Baby now spawns laying down, and slowly gets up while the mom looks at it - Fix bull turning its back to you when you approach it and it's defending a cow, it should just stand its ground - Fix all cows fleeing when you shoot near them, but the bull keeping grazing as if nothing happened, now he should attack - Fix cows stopping flee despite the threat still being close
2 Days Ago
Wire pass on the 4x small randomised rooms so far
2 Days Ago
nailgun refresh latest vm anims exported
2 Days Ago
merge from lod leak fix
2 Days Ago
Cherry-pick: Add dedicated depth texture for motion vectors
2 Days Ago
Add dedicated depth texture for motion vectors
2 Days Ago
fix staying lods staying active when pooling
2 Days Ago
- Fix rendered icons not using the same cubemap
2 Days Ago
Merge from main (discarded entity rig update from main)
2 Days Ago
Fixed super tight fov on character creator
2 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
2 Days Ago
Added AudioSourceEntity tests, download timeout Improved client playback time synchronization and URL validation Polishing pass
2 Days Ago
manually reverted 161177 and tied it to a poolable.cachestatesoninit convar for further testing, stops the jungle fps drop
2 Days Ago
Add special transparent motion vector pass to view model This new pass is used for transparent-yet-solid objects like the Crystal AR skin. I also moved the view model's motion vector pass to OnBeforeImageEffects (after transparent) where writing to the depth buffer has fewer consequences.
2 Days Ago
- Fix graze share counting the walk so fullness kept falling - put the old drink rate back - let starving animals roam for food - guard ResetPath on unplaced agents
2 Days Ago
Registration fix
2 Days Ago
Codegen, manifest
2 Days Ago
underground small train station update
2 Days Ago
Cow stomp animation added
2 Days Ago
- Move CoatIndex after the other autosaved syncvars so older livestock saves read the right bytes - Skip a parent which has a coat the calf prefab has no material for when inheriting, else a stale number wtill be handed down - Resend the newborn right after its coat is inherited else it change scolour after appearing - Forget the painted coat in OnDisable rather than OnEnable, pooling runs that after the next occupant has already painted - Apply the corpse coat from ClientInit alone and drop the syncvar callback that fired before the ragdoll existed - Compare coat names per index across stages and ragdolls, not just the count - Move SaveAndRestart in RustTestFixture and SpawnOnNavmesh in AITestFixture and use them from the livestock fixtures - Reword the InitCoat and save test comments, the isLoadingSave guard only saves a roll the load overwrites anyway
2 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
2 Days Ago
checks if models missing for new skinnables, add tool to auto add missing models - flavien review
2 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
2 Days Ago
Fix paintball gun item data not updating colour upon being equipped
2 Days Ago
Fix cows only grazing and never resting / idling, or roaming too much
2 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
2 Days Ago
More automated rendering - categorised workshop urls too
2 Days Ago
merge from main
2 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
Rin
2 Days Ago
merge from improved_event_saveloading
3 Days Ago
Cleanup
3 Days Ago
bee grenade viewmodel visual drift fix fixed bees clipping on admire static bees split from fx and cached as viewmodel renderers to fix drifted visuals https://files.facepunch.com/pilgrim/2026/September/04_11-10-UnconsciousCentipede.mp4
3 Days Ago
automating twitch drops render - flav to review
3 Days Ago
Fix refraction filter pass with merged resolution handling changes
3 Days Ago
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
3 Days Ago
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
3 Days Ago
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Replace common water texture samplers with shared sampler
3 Days Ago
Cache compute shader kernels ids for rrp passes
3 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
3 Days Ago
merge from glass_ar
Rin
3 Days Ago
merge from rrp_flashbang_blur_fix
Rin
3 Days Ago
merge from arrowhead_load_fix_2
Rin
3 Days Ago
merge from fix_composter_menu_option
Rin
3 Days Ago
merge from flashlight_shield_fix
Rin
3 Days Ago
merge from fix_campfire_fast_cook
3 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
3 Days Ago
merge from main