126,923 Commits over 4,201 Days - 1.26cph!
Setup Flashlight Remake Folders
Added Flashlight Remake Viewmodel and Textures
Setup Flashlight Remake Materials
Fixed NRE when trying to dismount scientist from killed rhibs
Fixed corpses spawning from killed scientists by the deep sea wipe
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
Applied correct materials to both the boat building platform and station.
Update: first version of spectate that doesn't require parenting to target player
Doing this to avoid weird bugs with nested players in other systems.
Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
syncvar_Improvements_2 -> main
syncvar_improvements_2 -> main
Reading is now down 200~ milliseconds
- Use immediate reading mode
- Only write symbols if we have them
Sail gibs fix "Sail gibs need changing"
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
RPG7 - fixed pivots on HV ammo meshes, texture updates
Remove LINQ usage on ILPostProcessor hook hot loops
merge from naval_update/island_scenes
Added Baked Shore Vectors component to Tropical3
ddraw_server_wrappings -> main
merge from naval_update/deep_sea
Disable fog in the deep sea, until we fix it
Add text,box,capsule server bindings
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to)
Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
Changed boat shop location in floating city 2, ran S2P
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
post-merge tropical scene 1/2/3 shore data rebake
re-baked Tropical1 and Tropical2 to include waterheight data
WaterHeight support for baked shore data
Fix power not showing correctly in boat building UI.
Display power to mass.
merge from naval_update/deep_sea
Added new 5GB memory budget for texture streaming as a test
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
Added recyclers to food market and supplies barge
merge from hmlmg_improvements
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
Merge from naval_update, keeping destination floating_city2.prefab