reporust_rebootcancel

131,237 Commits over 4,232 Days - 1.29cph!

Today
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
Today
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
Today
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
Today
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
Today
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
Today
ScarecrowHead, FrankensteinMask and BanditOutfit repose
Yesterday
50cal reload sounds added to the animation of the single 50cal
Yesterday
box ore - model tweaks
Yesterday
Chages on the casino ambience and wind ambience
Yesterday
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
Yesterday
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
Yesterday
Merge from naval_missions
Yesterday
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
Yesterday
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
Yesterday
Bunker cannon tweak & sandbags that match the tropical islands.
Yesterday
Merge: from main
Yesterday
rebuilt manifest
Yesterday
Cliff shadowproxy fixes
Yesterday
merge from main - will need manifest rebuilding
Yesterday
rebuilt manifest and skins
Yesterday
adjusted world model emissive values to match viewmodel
Yesterday
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Yesterday
Merge from naval_update
Yesterday
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Yesterday
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Yesterday
added emissive texture to front sight
Yesterday
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
Yesterday
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
Yesterday
merge from main
Yesterday
changes on wind ambiences for the floating cities and casino ambience set up
Yesterday
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
Yesterday
updated vm lr300 space gun reload anim
Yesterday
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
Yesterday
space lr300 icon and hooked up to item prefab and steam item
Yesterday
Binoculars anim refresh polish
Yesterday
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
Yesterday
M92 - Added updated viewmodel and worldmodel
Yesterday
Fix duplicate var name
Yesterday
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
Yesterday
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
Yesterday
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
Yesterday
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
Yesterday
enabled decal layers [all] on mboat materials
Yesterday
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
Yesterday
Fixed the render texture memory leak in the Icon Render scene
Yesterday
LODs and gibs for artist canvas L, XL, XXL + prefab setup
Yesterday
updated vm and 3p lr300 space gun anims
Yesterday
Added incen rockets to fixcars 3 Added a help field to the fixcars
Yesterday
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Yesterday
Flare weapon refresh animation polish