reporust_rebootcancel

119,424 Commits over 4,018 Days - 1.24cph!

3 Days Ago
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3 Days Ago
merge from egghunt_fixes
3 Days Ago
Blank slate to start work on a new menu
3 Days Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
3 Days Ago
initial prefab setup and folders for jungle/aztec ak
3 Days Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
3 Days Ago
added pipe mesh to the ziggurat
3 Days Ago
Cleanup, removed logs
3 Days Ago
Cocoknight armor update
3 Days Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
3 Days Ago
Eggs spawn at water level
3 Days Ago
Updated LOD distance
3 Days Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
3 Days Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
3 Days Ago
Prevent tigers from fighting panthers all the time
3 Days Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
3 Days Ago
Allow setting a custom initial orientation for projectiles
3 Days Ago
Merge from jungle_update (different tiger spawning rules)
3 Days Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
3 Days Ago
Removed Old Snake Raw Textures
3 Days Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
3 Days Ago
Merge from env_volume_performance_testing
3 Days Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
3 Days Ago
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3 Days Ago
Enabled raycasting on egg spawned during the event
3 Days Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
3 Days Ago
Adjusted base clip distance
3 Days Ago
Prepped prefab for cull volumes.
3 Days Ago
merge from groundwatch_nre_fix
3 Days Ago
Fixed vending machine storage adaptor pipes always being blocked
3 Days Ago
merge from Easter_event_2025
3 Days Ago
prefab cleanup - added guard rails
3 Days Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
3 Days Ago
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3 Days Ago
Merge from env_volume_performance_testing
3 Days Ago
Merge from main
3 Days Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
3 Days Ago
added the new terminals and electric boxes to the scene
3 Days Ago
Zigg tank update
3 Days Ago
Merge from /main
3 Days Ago
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3 Days Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
3 Days Ago
Add convars to control camera clip buffer time and if enabled
3 Days Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
3 Days Ago
merge from jungle_update
3 Days Ago
Merge from /main
3 Days Ago
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3 Days Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
3 Days Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB