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111,215 Commits over 3,928 Days - 1.18cph!

3 Days Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
3 Days Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
3 Days Ago
Initial
3 Days Ago
Set up jungle ruins beam kit prefabs
3 Days Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay
3 Days Ago
-Ballista LOD material fix
3 Days Ago
Create primitive gamemode prefab
3 Days Ago
Also expose ability to modify a weapon's workbench level via an override
3 Days Ago
Add ability to override crafting cost & crafting time of items based on the era
3 Days Ago
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.
3 Days Ago
Parent merge
3 Days Ago
Codegen
3 Days Ago
Merge from avatar_masks
3 Days Ago
Merge from avatar_masks
3 Days Ago
Cleanup of avatar masks for player/humanoid animations + added a collection of masks useful for isolated anim playback.
3 Days Ago
Merge from media_projects/player-copy-fixes
3 Days Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
3 Days Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
3 Days Ago
Merge from main
3 Days Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
3 Days Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
3 Days Ago
More sockets
3 Days Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
3 Days Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
3 Days Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
3 Days Ago
Added message types
3 Days Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
3 Days Ago
Flamechunk atlas.
3 Days Ago
Merge from holo_nvg_fix
3 Days Ago
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx Automatically switches back to the selected colour when the NVG camera is disabled
3 Days Ago
Environment volume updates for the above ground / below ground transition pieces
3 Days Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
3 Days Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
3 Days Ago
Station prefab updates
3 Days Ago
3 Days Ago
Side atlas
3 Days Ago
merge from primitive
3 Days Ago
Replicated horse head turn
3 Days Ago
Save item to disk immediately when modifying era of item via era editor window
3 Days Ago
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3 Days Ago
Fixed normal compression with workshop imported normal maps and normal maps exported to steam
3 Days Ago
Add convars to control what building grades are allowed - `upgrade_{grade}_enabled` will remove upgrade tiers - `upgrade_{grade}_cost_multiplier` will increase or decrease the cost - `build_twig_cost_multiplier` is used for twig - replicated so applied to both the clientside UI & server resources taken
3 Days Ago
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3 Days Ago
Moved siege tower drawbridge notifiers to a slightly better position
3 Days Ago
Removed old towing code left on modular cars
3 Days Ago
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3 Days Ago
merge from siege_weapons (horse siege harness)
3 Days Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
3 Days Ago
edited vm mini crossbow shoot animations