reporust_rebootcancel

135,555 Commits over 4,324 Days - 1.31cph!

4 Days Ago
New: PoolAnalyzer - validates code around Pool usage - debug assembly built from e7281f13 Tests: detected errors, but those are false-positives (return of pooled object instance)
4 Days Ago
Added mini golf course sections as deployables.
4 Days Ago
Fixed the config input fields fuckery
4 Days Ago
Golfcart cursed experiment
4 Days Ago
Cleaned up the mess in the UI folder
4 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
4 Days Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
4 Days Ago
Merge: from main
4 Days Ago
Random material changed for no reasons
4 Days Ago
Dragging an input on a wired output replace the connection
4 Days Ago
Changed golf hole files
4 Days Ago
Can drag and drop from a port to another to connect them
4 Days Ago
minigolf ramp 05 (curved)
4 Days Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
4 Days Ago
apartment complex greybox - some demolition on one side of the building
4 Days Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
4 Days Ago
Tightened up horizontal and vertical embrasure colliders
4 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
4 Days Ago
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4 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
4 Days Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
4 Days Ago
- Wire up new golf hole - Setup animator - Reset mechanics
4 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
4 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
4 Days Ago
Merge from 3p planner animation update
4 Days Ago
Animation fixes and code improvements
4 Days Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
4 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
4 Days Ago
added golf hole bucket thing
4 Days Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
4 Days Ago
Craggy with hackweek junk on it
4 Days Ago
Manifest stuff
4 Days Ago
Codegen
4 Days Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
4 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
4 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
5 Days Ago
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5 Days Ago
updated the anim clips of the door closer
5 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
5 Days Ago
Various tundra/arctic biome edits and experiments.
5 Days Ago
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
5 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
5 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
5 Days Ago
various pot plants and pot colour variants
5 Days Ago
Player head seed work
5 Days Ago
Data IO wires can parent to doors
5 Days Ago
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5 Days Ago
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5 Days Ago
added rock golfballs
5 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field