128,795 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed outdated material reference in some player seeds
                
                
                
                
             
         
        
            
            
            
                
                changed material applied to knight armour helmet imports
                
                
                
                
             
         
        
            
            
            
                
                Merge from save273 - Staging wipe
                
                
                
                
             
         
        
            
            
            
                
                Merge from directional_foliage_displacement
                
                
                
                
             
         
        
            
            
            
                
                Replace overwritten/corrupted texture bundle
                
                
                
                
             
         
        
            
            
            
                
                Remove debug code and more clean up
                
                
                
                
             
         
        
        
            
            
            
                
                Optimise displacement calculations
Fix square displacement
Make displacement factor softer and clamp magnitude
Improve blend compress and displace vectors
Clean up
                
                
                
                
             
         
        
            
            
            
                
                Switch fog of war back to the background thread, seems to work locally?
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from attackheli_fixcar_changes
                
                
                
                
             
         
        
            
            
            
                
                Merge from krieg_boulder_outline
                
                
                
                
             
         
        
            
            
            
                
                Merge from egghunt_invis_fix
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_boxsorting
                
                
                
                
             
         
        
            
            
            
                
                Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default
Enabled on Large and small wooden boxes, coffin
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from elevator_power_qol
                
                
                
                
             
         
        
        
            
            
            
                
                main -> building_planner_viewmodel
                
                
                
                
             
         
        
            
            
            
                
                vehicle_ui_sidecar -> main
                
                
                
                
             
         
        
            
            
            
                
                Make sure the sidecar is added to the f1 vehicle menu, it was missing
                
                
                
                
             
         
        
            
            
            
                
                vendor_drone_accessibility -> main
                
                
                
                
             
         
        
        
            
            
            
                
                main -> drone_accessibility
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes -> main
                
                
                
                
             
         
        
            
            
            
                
                Redo codegen becasue it was failing to merge
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> puzzle_reset_changes
                
                
                
                
             
         
        
        
            
            
            
                
                Increase the speed of player elevators (3m/s -> 5m/s)
Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
                
                
                
                
             
         
        
            
            
            
                
                Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time)
S2P
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
                
                
                
                
             
         
        
            
            
            
                
                Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset
S2P
                
                
                
                
             
         
        
            
            
            
                
                Remove old elevator IO entity
                
                
                
                
             
         
        
            
            
            
                
                Fix power status not updating properly when an elevator is killed
                
                
                
                
             
         
        
            
            
            
                
                Add the rest of the SpawnGroups in arctic to the single puzzle reset
- otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_boxsorting
                
                
                
                
             
         
        
        
            
            
            
                
                Ignore snowmobile spawn group since it doesn't track snowmobile count
                
                
                
                
             
         
        
            
            
            
                
                Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
                
                
                
                
             
         
        
            
            
            
                
                Show what SpawnGroup has been looted in the ddraw
                
                
                
                
             
         
        
            
            
            
                
                Update sort button to restore previous padding settings
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to arctic research and pause until looted
S2P
                
                
                
                
             
         
        
        
        
            
            
            
                
                Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
                
                
                
                
             
         
        
            
            
            
                
                Merge two PuzzleReset inside the garages into the main puzzle reset
- move all the RespawnGroups & ResetEnts over
- run "Process" so all SpawnGroup positions are changed
- should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
                
                
                
                
             
         
        
            
            
            
                
                Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour
Removed some leftover logs
                
                
                
                
             
         
        
            
            
            
                
                Fix 'puzzlereset' command not turning off radiation
                
                
                
                
             
         
        
        
            
            
            
                
                Can't push anchored boats...