reporust_rebootcancel

134,838 Commits over 4,324 Days - 1.30cph!

2 Days Ago
easel crafting pass
2 Days Ago
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2 Days Ago
Updated scale and proportions of rental shop kiosk F (blockout)
2 Days Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
2 Days Ago
merge form artist_pack_dlc
2 Days Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
2 Days Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
2 Days Ago
Update paintball ammo UI sounds and fix description localization key
2 Days Ago
paintball gun craft pass
2 Days Ago
paintball ammo craft pass
2 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
2 Days Ago
applied more concistency on collisions for roof bottom line conditionals
2 Days Ago
merge from main
2 Days Ago
merge from rugs_monument_fix
2 Days Ago
Fixed pool leak in GunTrap::FireBullet
2 Days Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
2 Days Ago
HorseMask fixes
2 Days Ago
material tweaks
2 Days Ago
less ambient occlusion after all
2 Days Ago
merge from main
2 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
2 Days Ago
fixed smoothness of softside stone wall being empty
2 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
2 Days Ago
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2 Days Ago
Added a UI display if redo shot has been bound
2 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
2 Days Ago
Merge from main
2 Days Ago
Merge from naval_update
2 Days Ago
Fixed missing terrain collider on tropical island 1
2 Days Ago
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2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from naval_update
2 Days Ago
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2 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Fixed arms visible in skin viewer when inspecting the SKS
3 Days Ago
Merge from main
3 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
3 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
3 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
3 Days Ago
Small changes on HorseMask and updated textures
3 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
3 Days Ago
Small display lighting tweak.
3 Days Ago
File organization
3 Days Ago
Signal computer polish.
3 Days Ago
Signal computer improvements, part 1.
3 Days Ago
Final tweaks for the ambient black crush fix.
3 Days Ago
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4 Days Ago
signal computer transmit sound tweaks