reporust_rebootcancel

139,266 Commits over 4,383 Days - 1.32cph!

2 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
remove debug
2 Days Ago
merge from main
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
2 Days Ago
Scarecrow head and suit FBX and prefabs
2 Days Ago
client compile fix
2 Days Ago
added 3p swimming animations to player anim controller
2 Days Ago
merge from main
2 Days Ago
One more NRE fix for group removes
2 Days Ago
Fix UsePlayerUpdateJobs 3 NREs
2 Days Ago
2 Days Ago
fixing some textures left over and some incorrect import options for ao maps
2 Days Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
2 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
2 Days Ago
Apartment Item Reshuffle
2 Days Ago
Speed up asset scene build a little bit, skip UIElements VisualTreeAssets so we don't get stuck on them
2 Days Ago
merge from main
2 Days Ago
Fix animals looking straight ahead when sprinting (should only be for scientists)
2 Days Ago
Fix animals path deviation not being reset on path change, causing wolf to charge sideways
2 Days Ago
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
2 Days Ago
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2 Days Ago
manifest rebuild for kiosk signs
2 Days Ago
Merge: from connections_pool_leak_fix - Bugfix for leaking List<Connections> Tests: ran around on craggy and checked print_memory showed low max value
2 Days Ago
Bugfix: return List<Connection> to pool in SendNetworkUpdate_Position Submit on behalf of cipeaX, it's his find Tests: ran around on craggy, checked pool.print_memory - max stayed low
2 Days Ago
Fix tiger prowling and croc intimidation
2 Days Ago
Centralize all flags in npc networking component
2 Days Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
2 Days Ago
Merge from terrain_renderer
2 Days Ago
prefabs/Wallpaper/ ok
2 Days Ago
Tutorial animation updates
2 Days Ago
Merge from main
2 Days Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
2 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
2 Days Ago
* Fix look at not working properly anymore because it was relying on the target being replicated * Make sense component server only, add separate component for networking * Network look direction instead of lkp, don't let the client come up with potentially different look directions (todo fix prowl still depending on target being networked)
2 Days Ago
edited holster/baclpack positions on salvaged axe entity
2 Days Ago
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2 Days Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
2 Days Ago
Improve fillmounts command - works correctly with horses, prints better feedback
2 Days Ago
tier 1 workbench empty version
2 Days Ago
Merge from 3p_spectator_improvements
2 Days Ago
merge from workbench automated_tests
2 Days Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
2 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
2 Days Ago
Merge from main
2 Days Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
2 Days Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
2 Days Ago
merge from main