reporust_rebootcancel

136,081 Commits over 4,324 Days - 1.31cph!

Yesterday
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
Yesterday
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Yesterday
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Yesterday
Quick stability hack for testing
Yesterday
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
Yesterday
Flagged all the prefab tests as TestMethodEditor
Yesterday
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Suggested simplifications for performance capture
Yesterday
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
Yesterday
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
Yesterday
Deleting old armoured ladder hatch folder
Yesterday
Adding missing anim controller file for armoured ladder hatch
Yesterday
Handle damage redirect for boat specific deployables.
Yesterday
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
Yesterday
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
Yesterday
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
Yesterday
merge from coconut_collider_fix
Yesterday
merge from tc_corpse_preventbuilding_fix
Yesterday
Fix tool cupboard softcore corpse missing a prevent building volume
Yesterday
glass material tweaks and meshes that go alongside, more basic vpaint progress
Yesterday
Adding rig for armoured ladder hatch
Yesterday
Enabled Read/Write on Coconut Collider to stop error spam
Yesterday
codegen again
Yesterday
Removed the max cap on the shadow lights convar so it can be increased further for media
Yesterday
merge from main
Yesterday
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
Yesterday
Bypass AI animations again Bypass modular car garage animation
Yesterday
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
Yesterday
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
Yesterday
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
Yesterday
Fixed import on G note tuba play anim (needs at least 1 frame)
Yesterday
Merge from modular_boats_rw
Yesterday
Merge from hackweek_boxsorting
Yesterday
Merge from fix_grenade_split_world_skin
Yesterday
Merge from coconut_collider_fix
Yesterday
Merge from collectable_optim_pass
Yesterday
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
Yesterday
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
Yesterday
Remade water barrel collider with primitives, it had a non-convex mesh collider
Yesterday
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
Yesterday
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
Yesterday
Reduced minecart planter colliders count from 16 to 4
Yesterday
All IO water items deployable on boats
Yesterday
Merge from main
Yesterday
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