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129,807 Commits over 4,140 Days - 1.31cph!

5 Years Ago
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5 Years Ago
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▆▇▋ ▆▄ ▍▇▇ ▄▌▄▅█▌▇▊ █▋▋▅██ ▇▅▌▅, ▆▊▍▇▋▉▄▅▉▌ ▌▅▍▊, ▋▆█ ▊█▇▌ ▇▉▅▅
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5 Years Ago
▆▋▇▌ ▅▆█▇ ▋▄▉ & ▊▄▋▍█▉ ▉▊▇▅▍
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▋█▊▊▋▇▍▋ ▊▋▌ ▌▇▆
5 Years Ago
5 Years Ago
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5 Years Ago
▅▉▉▍▇▋ ▊▆▆▊ ▊█▆▋▅▍ ▌▄▉▌ ▊▍▇▄▆▆▄▍▆█▉, ▍▊▍'█ ▊▍▄▍▆▅ ▉▄▄▇▄ ▌▆ ▍▇██▆ ▅▊▅▆▉
5 Years Ago
▊▆▌▋▍▌ ▅ ▋▅▆ ▍▋▉▅ █▆ ██▉ █▉▋▆▊ ▅▊ ▅▇▄ ▊▆▊▆▍ ▅▉ ▄█▋▊▇▆ █▌▋ ▆▉ ▆▌▆ ▇▍█▍█
5 Years Ago
Converted jackhammer textures from core/generic workflow to the specular workflow.
5 Years Ago
Water treatment plant final pass
5 Years Ago
▄█▋ ▅▉▆▌▆▋▅▊ ▇▉ ▊▇█▆▉█ ▆▅▍▊▊▌▊ ▊█▅▆▄ ▌▄▌ ▄█▊▇▆▍▄ █▋▉▆▉ █▅▉▌. ▍▊▇▇ ▌▄▋▅▆▌▊ ▇▄ ▉▄▌▆ ▊▉▍ ▌▌ ▇▉▆
5 Years Ago
▉▅▄▍▅▇▇▋▊▋ ▍▉▌
5 Years Ago
jackhammer skinnable test
5 Years Ago
Refinery pass
5 Years Ago
▍▆▍ ▆▋ ▋▄▆ ▆▊▋▆▋▉'▉ ▍▉▄▇▋ ▉▄▄ ▆█▅ ▅▄▄▄▊▌█ ▋▊▆ ▆▊ ▉▊▍▇█▄▅▄ ▅▅▅▇█▌█ ▉▄▍ ▆▋▋▊ ▉▄▅▆▄▍▋ ▍▌▇▊▌▉▊▋▆▉
5 Years Ago
█▍▆▄▇▌▉▋▅▆▄█▄▄▌▇▅█▇_▇█▋▌▌▇█▇ ▇▌▆▆ ▉▄▋ ▇▆█▍▇ ▅▆ ▄
5 Years Ago
Bunker textures/materials tweak -ezmeow
5 Years Ago
Satdish Island pass
5 Years Ago
▌▄▅█▍▆ ▆▆▌▅▌▅▄█▋█▌▉▆ "▅▄▄▇▌▄▉" ▋▉ "▍▌▅▋▌▊▆▄▍". ▍▌▇▍▆▅ ▊▍▉▋▄▋▋▄▄ ▉▋▆▌▋ ▇▇'█ ▉▋▆▍▄▄ ▆▇▅ ▊█▍▋▌▆▌▌ ▊▌ ▉▋▊ "▋▆▌▅" ▆▅██▇▊.
5 Years Ago
More fixes, more loot
5 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
5 Years Ago
Probable fix for if BaseFollowPathState starts running before nav data
5 Years Ago
Monument AI conversion tool now replaces old bandit guard prefabs with the new one. Manifest.
5 Years Ago
new bandit guard prefab, setup, starting point AI design/config.
5 Years Ago
Remaining Site B pass
5 Years Ago
Bandit town test scene
5 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
5 Years Ago
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5 Years Ago
rename scene
5 Years Ago
merge from outpost
5 Years Ago
merge from main
5 Years Ago
▋▅▆▊▋ ▊▅▋█ ▆▍▄██ ▌▉ █▌▉▋ ██ ▋▇ (█▅▉▌▉▄ ▅ ▊▍▄▌▍▊, ▉▆▄) ▅▋▋ ▉▋▋▉▊▅▆▌▌▌▆▌▇▇ ▌▆▉ ▅▇ ▆▇▄▆▄█▉▍▍▍ ▊█▉▋ ▊▅ ▊▋▉ ▌▊▇▅▇▋
5 Years Ago
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
5 Years Ago
Don't render motion vectors if they aren't needed.
5 Years Ago
Merge from main
5 Years Ago
Effect script changes
5 Years Ago
Motion vector fixes
5 Years Ago
merge from loot_container_size
5 Years Ago
network++
5 Years Ago
▍▋▋█/▍▉█▆/▊▊▌▇ ▅▊▇ ▅▅▉ ▅▍█ ▋▆▅▍ ▉▊▉▇▄▊ (▋▍▊ ▊▆▅▆ ▊)
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██▄▆▉▊▍▋█▇▅▉█▄ ▊▉▋▍▄ ▉▇█▄ ▋▌▌▋ ▌▅▅▆█ ▉▊▆▆▇▊ █▍▌▆▉▋▇ ▊▅▇▉▄▄▊▆▍ (▊▍▇▇▇▊ ▍▄▉▆▄ ▊▍▌▌)
5 Years Ago
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5 Years Ago
Progress on UI
5 Years Ago
▌▉▍▊▅ ▄▊▅▅ ▆▍▆ █▉▉▊ ▉▄▄▇▍ ▋▉▋▉▍▅▄ ▆▋▅▊▇▉ ▆▄▌ ▉▍▆ ▉█▌█▋ ▄▅▇ ▆▋▊▆▄▇ ▄▄▍▆▄ ▆▌▉▍ ▇▄ ▆▌▌▇█ ▌▍ ▄▋▋▉ ▌▅▍▉▌ ▌▋▉▄▌ ▉▍█▅▄▊ ▉▋█▍▉▉ ▇▉▅ ▆▄▋▌▋▆▇▉▉▆▌▆█ ▇▄▌▇'▆ ▅▊ ▌▇▅▇ ▅▇▇▇▋▍ ▇▋██▉
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5 Years Ago
▆▊▍▍/▌█▆▊/▋▅▋▌ ▇▍█▌ ▆▆▍▆▉, ▄▄▊▆▄▊▅ █▇▄▌▅ █▅ ▍▇
5 Years Ago
▋▇▆ ▋▇▉ ▌▅▊ ▋▍▄▊ █▋▆▌▉▍ ▌█▋▌▇ ▅▇▋▉ ▅▉▊▊ ▋█▌▍▉ ▌▆▄▉▇▉▍. ▊█▋▆▌▅ ▆█▅▉▆▍▉▌▉▍▌▆▄▄▄ ▇▇ ▆▊▌▊▍▆▌▇▄▅▍▋▋.