129,597 Commits over 4,140 Days - 1.30cph!
Slightly darkened trophy text
Fixed being able to stack skull trophies
Fixed skull trophy not loading properly on client
enable halloween ambience on the correct branch this time
Adjusted mount position, added IK for hands and feet
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
Exclude lakes from mainland topology generation
Merge from hdrp_backport_andre
merge from Halloween_2020
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Work cart is now mountable
Final colliders: Added glass panels
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Detail colliders created for the cabin
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
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Created world colliders for the work cart
Merge from Main -> WorkCart
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Set roadsign meshes to read/write enabled since they're also used as gibs
Cherry-pick armoured module LOD fix to Main
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Trimmed down InstanceData, more tidying.
Train tunnels / overpass progress / prefabs / scene update
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Deleted old code, renaming...
Bug fixes and refactored some of the conversion routines
Fix broken LOD rendering due to root bone and mappings being saved wrong
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merge from workbench_rotate branch
Attack interface, state, event, design, classes, etc.
merge from door_blockage_anim_fix
merge from autoturret_deathscreen_fix