129,494 Commits over 4,140 Days - 1.30cph!
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
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hide mixing recipes that require blueprint the player does not have
consumable ui duration bugfixes and balance
Fix inventory loading problems
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
consumable modifier panel balance and fixes
Fix server rules never loading
Steam server list, friends list, now boots in editor
Un-stubbing more of the Steam implementation
Fixed recipe menu not displaying chinese, arabic and other languages
Working on getting Steam working again
Improved shader added a detail amount parameter.
Barricade cover deployable purchasable at Compound
Fixed mixing table costing 500scrap to research
progress backup wooden building
Explosive tea recipe changes
Mixing table particle functionality
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Improved locker fix that keeps the right amount of belt slots
Added a GrowableHeatSource component to make heaters affect plants
Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
Fixed invisible item slot in the locker UI
Mixing Table VFX + lighting & related files.
Instanced some materials that weren't.
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
Respect max stack size when creating items.
Recipes can include liquid as an ingredient and will forward the liquid container's contents item.
Fixed two modular car presets not having an engine!
Cherry pick Mac IL2CPP build fixes