reporust_rebootcancel

129,322 Commits over 4,140 Days - 1.30cph!

5 Years Ago
Fix NRE when destroying an unpowered car lift
5 Years Ago
Don't cancel the door animation if the door collides with a building block with a dedicated vehicle movement collider (fixes foundation steps issue)
5 Years Ago
Revert ProjectSettings
5 Years Ago
Removed old commented code re recycling chassis in ModularCarGarage. Since recycler code no longer needs to be used in multiple places, reverted it to the version from main plus my note about the "entitySource == this" client bug
5 Years Ago
Fixed recycler getting stuck when attempting to recycle something that can't be broken down
5 Years Ago
Merge headrest collider into one GameObject
5 Years Ago
Fix armoured cockpit seat colliders not matching its seats
5 Years Ago
Merge ent kill for vehicles fix, new AdminKill method
5 Years Ago
Add a smaller collider to the headrest area on Seat_A_COL to stop people getting shot through the headrest
5 Years Ago
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5 Years Ago
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5 Years Ago
Protocol++
5 Years Ago
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5 Years Ago
Merge from door_open_interrupt
5 Years Ago
Server compile fix
5 Years Ago
merge from vehicles -> vehicles/door_open_interrupt
5 Years Ago
Companion app main menu updates
5 Years Ago
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5 Years Ago
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5 Years Ago
Enable push notifications by default
5 Years Ago
Button sell order Updated button placement guide
5 Years Ago
merge from parent
5 Years Ago
Working set of new ground effects
5 Years Ago
io button sounds
5 Years Ago
merge from /researchable_modules
5 Years Ago
cost tweaks
5 Years Ago
module craft times
5 Years Ago
Pass on crafting costs
5 Years Ago
[D11] Preventing the OOM crashes on win64/ in unity editor (disabling video looping). This is fixed in Unity 2020.1 (bug 1201213: https://issuetracker.unity3d.com/issues/windows-video-graphics-memory-leak-in-hardware-accelerated-video-decoding)
5 Years Ago
set module rarity
5 Years Ago
vehicle modules now craftable and researchable
5 Years Ago
Disabling dithering in g-buffer pass when using z-prepass to enable early-z
5 Years Ago
Fixed intensity updates
5 Years Ago
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
5 Years Ago
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
5 Years Ago
Early Z optimisations on water
5 Years Ago
Added call to update light data in the LightEx script
5 Years Ago
[D11] Show the next server wipe time in the in-game menu.
5 Years Ago
[D11] Reduced Motion Blur intensity
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] [UI] Crafting Menu Workbench Panel in SelectedBlueprint info now correctly changes green/red based on whether you meet the workbench requirements or not.
5 Years Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
5 Years Ago
Car lift no longer takes a week to decay Reduced car lift health
5 Years Ago
component research cost changes
5 Years Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
5 Years Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
5 Years Ago
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