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128,235 Commits over 4,109 Days - 1.30cph!

5 Years Ago
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5 Years Ago
[D11][#3579] Using the global_ViewProjMatrix in compute shader for the bounds Tests.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] fixed Headshot icon
5 Years Ago
[D11] Increasing texturearray size based on FP feedback.
5 Years Ago
[D11] [UI] Fixed harbor display name not being correct for certain languages.
5 Years Ago
[D11] New Scrap Stat icons
5 Years Ago
[D11][UI] Added non platform player icon
5 Years Ago
Use t:Model instead of t:Mesh
5 Years Ago
Test to reduce number of bundles that contain per-platform assets (shaders, really)
5 Years Ago
[D11] Merge commit ignore me
5 Years Ago
[D11] Weighted normals Prefabs/Deployable
5 Years Ago
Added packages
5 Years Ago
[D11] Fixed 3003 Added checks for disconnected gamepads to prevent input from other users.
5 Years Ago
Fixed Win64 quality profile
5 Years Ago
[D11] updated UI icons
5 Years Ago
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[D11] updated icon sheets
5 Years Ago
▄▆█▄▉▋▅ (▅▆▊)
5 Years Ago
[D11] NPC vending machines use skin #0
5 Years Ago
[D11] Fixing Harbor Crane Material
5 Years Ago
[D11][UI][#3851] Fixed issue with players in game screen highligh
5 Years Ago
[D11] Fix for ps4 master builds missing define
5 Years Ago
[D11] Fix for ps4 master builds missing define
5 Years Ago
[D11] Further changes based on FP feedback.
5 Years Ago
[D11] Added FOV and tilt to debugcamera controls
5 Years Ago
[D11] [UI] Tool added to generate character set text files by reading from translation files. (So we can generate font atlas from characters in file to ensure no missing characters).
5 Years Ago
Revert the in-place sort change because I remembered the original order is important
5 Years Ago
[D11] Changed font scaling for options hint text to prevent overflow
5 Years Ago
[D11][UI] removed inventory Section headers bars
5 Years Ago
[D11] Icon & Splash Screen updates
5 Years Ago
[D11] PlayersInGame menu tweaks
5 Years Ago
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[D11] removed extra lights on satchel charge
5 Years Ago
[D11] Weighted normals Prefabs/Deployable
5 Years Ago
Removed a redundant quality calc when loading from saves
5 Years Ago
[D11] [UI] Translate initialisation fix for language code fallback not using correct format.
5 Years Ago
[D11][UI] Removed loading title bar
5 Years Ago
[D11][UI] Updated beta loading screen to match normal loading screen
5 Years Ago
[D11] [UI] Added missing translations and updated characters file and font atlas's.
5 Years Ago
Avoid an unnecessary network update when loading from a save.
5 Years Ago
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merge from main
5 Years Ago
[D11][UI] Fix for options screen crash
5 Years Ago
Triangle frame block art (models/gibs/col for all tiers)
5 Years Ago
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[DTLS[ Small improvements + took out Ivans' debugging stuff
5 Years Ago
Engine internal items now take damage along with the module itself