128,900 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Add a few more common words to the error parsing for toast error pushed
Add a max text of 650 on the interaction toast
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add extra logs, and console commands to debug rust plus
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rust plus button now does proper comparison check the first time its refreshed
Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: dead variable
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Body and Gloves textures/mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Polished social open/close transition
UI.AlphaMask can use vertex color, fixes avatar never fading out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide 'friends' in connect modal when joining a development server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont bother animating progress bar scale on the new hero
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable WearableRandomMaterial, was just an internal test
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Clean: fix code formatting
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                FriendsList is a UI_Window
Added escape capture
Cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating pilot hazmat burstcloth settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging food market barge shell meshes plus LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from stringpool_warnings_investigation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial helmet variation setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Social prefabbing, cleanup
ResetStaticFields on NameHelper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed checkout result layout issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed log in UI_Settings
Some skinviewer tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed pilot hazmat suit description to pilot suit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some price formatting issues causing local market price to be multiplied by 100 
Added printCultureInfo command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Separate heavy weakspot health from their main body health, makes it more intuitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding burstcloth setup to pilot hazmat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from distanceglowfix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from benchmark_fpslimit_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from car_radio_rpc_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from weapons_attachment_stats_updating
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_terrain_hole_clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_primitive_typo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-encode foliage asset data
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from tutorial_baked_foliage_removal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update some outdated splats on tutorial island
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow the mannequin inventory to be opened
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from pilot_hazmat_dlc