125,017 Commits over 4,079 Days - 1.28cph!
adding cowbell word model + lod
adding cowbell model/mat/textures
adding cowbell model/mat/textures
Some random variation in fade-in time sounds nicer for multi-engine vehicles
Some random variation in fade-in time sounds nicer for multi-engine vehicles
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Don't use UpdateWheelCollider at all, just rely on standard values
Don't use UpdateWheelCollider at all, just rely on standard values
Respawn button colours (map and rectangle buttons)
Respawn button colours (map and rectangle buttons)
Fix driving physics not correctly updating with mass/centre of mass changes
Fix driving physics not correctly updating with mass/centre of mass changes
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
Horse wood armour meshes/textures/materials
Horse wood armour meshes/textures/materials
Ceiling light stackable (10)
Ceiling light no longer uses condition
Ceiling light bounds tweaks to fix repair (antihack) issues
Removed Ceiling light obsolete storage panel
Ceiling light stackable (10)
Ceiling light no longer uses condition
Ceiling light bounds tweaks to fix repair (antihack) issues
Removed Ceiling light obsolete storage panel
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Subfolder for localised SceneSettings
Subfolder for localised SceneSettings
Rest of radtown 3 & Scene2Prefab
Localised murky sewer volume profile.
Prefab fix.
Rest of radtown 3 & Scene2Prefab
Localised murky sewer volume profile.
Prefab fix.
Setting up all wearables to use the skeleton system.
Setting up all wearables to use the skeleton system.
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
Set the FPS UI slider max value.
Set the FPS UI slider max value.
[D11] [UI] Map Teleport implementation.
[D11] [UI] Map Teleport implementation.
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
Merge from crafting_improvement
Merge from crafting_improvement
Don't use automatic gfx api on linux/mac
Don't use automatic gfx api on linux/mac
Remove unnecessary worldspace position on LOD fade shaders
Remove unnecessary worldspace position on LOD fade shaders
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
[D11] Rustworks telemetry class structure tidy-up.
[D11] Rustworks telemetry class structure tidy-up.
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
[D11] Lowest user packet value added to build features JSON output.