129,996 Commits over 4,140 Days - 1.31cph!
Fix for linux/mac graphics API
[D11] Fix for players stuck in both sleeping and dead states
Arctic rock formations
Near final world setup structure
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Cap max fps limit to 240 not 200.
Merge from item_splitting
[D11] Fixes potential circular reference in delayed entities list.
Merge from error_notifications
First pass layout of new respawn screen
Better sleeping bag button processing
Update LifeInfographicStat to use TextMeshPro
Merge from d11 2019.1 branch
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Exposed and lowered IK lerp speed
Added some editor handles for easier IK placement
Add module mass etc on client, so clients can get top speed estimate
Equip drumsticks when using drums
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splitting drumstick models
Rework drum kit prefab and build manifests
Switch SoundManager to use IsUnityNull
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Add Resharper DotSettings files to ignore list
Add IsUnityNull extension method that checks for both real null and Unity's fake null
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Fix engines getting stuck on if player exits while engine is still starting up
updated drumkit textures/mat, adding LOD/ gibs
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nearly latest foliage shader - todo: update further + rename.
Removed some un needed stuff from the shader
fix conflicting folders after cherry pick of
38878
Fix for LODDitheringTransition
slightly less bright electrical direction indicators
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electrical wire flow direction indicators while wire tool is equipped
electrical wires are now lit and normal mapped
cherry pick
38878, will fix conflict afterwards, Plastic hates me
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Added AssetUsageDetector plugin