124,882 Commits over 4,079 Days - 1.28cph!
Scrap transport heli sounds
Hitch and trough ground watch fix
Testing out caching components that rely on network event broadcasts
Fixed discrepancy between client/server interaction caused by server rigidbody making the vision raycast result return the rigidbody GameObject entity instead of the collider's one. Getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Added a base class to option tweak classes.
wip Apply changes system and button.
Fix #if SERVER enclosing load method
prefab change, adding apply button UI to screen section
WIP ability to add markers to map
Tambourine setup (placeholder sfx)
Bass item setup (no sfx yet)
▋▆▅ ▇▋▍▅▍▇▋▇ ▋▄ ▉█▊ ▄▍▇▄▌▇▆ ▄█▇▉▇, ▇▉▋ █▉▌▉▇▇▅▆▋▌▌ ▄▋▊▌▉▉. ▆▄█▌▆▄▊'█ ▍▅▍█ █▌ ▊▌▍▌▆▅▍▄▇▍▊▉▆ ▍▆█...?
Updated cowbell with new key controller
Fixed storage container bounds bug
Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix.
Flute instrument setup with placeholder sounds. Added support for instruments that only allow one note at a time
Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle.
Moved some scripts into more sensible locations
▉▌▊▊▅▍ ▉▍▇ ▋ █▉▉▇▌▊▊▍▅▍ ▋▇▌▆. ▊▅▊▇▅ ▄▋▇▇▊▋▄▊ ▊▍▆▊▊ █▌█▋ ▌██▍ ▉ ▆██▄▆▄▇▄▍▇▆▋▆▍▄▅▌▊ ▌▄▄ ▄▌▆▅▍ ▍▌ ▌▇▆▍ ▅ ▉▉▍ ▍▊▉▄▇▊▍▍█▌/▅▍▇▉▍▌▊▍█ ▅▉▅▍▆▄█▅▉▅. ▆▊▊█ ▅ ▆▆▄ ▋▊▇▄▍ ▌▆▋▄▉ ▆▇█▇▅▅▇ ▇▋▊ ▆▍▌ ▉▇▌▅▆█ ▉▆▇▋▋▌▇/▅▅▉▇▊▉▍▍▌▆. ▊▍█▉▄ ▋▉▉▋▌▋▌ ▊▅ ▋▍▇ ▉▆ ▍▊▊ ▉▌▄▆▋ (█▄▋▄▌▊ ▅▅▅▌▌██ ▌▅ ▍▄ ▉▆██▊). ▊▆█▊▍▉▄█▉▉ ▋▍▅▉▄▋▌▅ █▄▉▅█▄ ▌▅ ▉▊▉▆▋ ▌▇▋▇█▉ ▅▋▊ ▅▋▆▇ ▋▉▋▊▍ ▆▊▄▍█ ▄█▌█▌▋▄▇▍▆▌.
Adam's fog fix.
Fixed a sprite that broke on a clean lib.
Hitching post and trough can now be placed on construction
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
ScrapTransportHelicopter parenting volume tweaks
Tweaked some ScrapTransportHelicopter prevent movement volumes
Deleted some unused shaders and models
Impostor rendering parity w/ hdrp (perf testing)
autoturrets are now undrainable
autoturrets now require electricity ( 10 )
auoturret has output for having a target
autoturret has output for low ammo
autoturret has output for no ammo
protocol++
HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
Removed a few unused textures
Fixed palm impostor prefabs and meshes (tighter)
Added more textures to streaming pool: nature/ores+treessource
Reversed the order resolutions appear in the selector so the left/right arrows make sense
Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
updated trumpet and bass textures/models
[D11][UI] Changed references to text chat to quick chat
[D11] merge from d11 main branch again to try to fix network problems (no luck)
[D11] merge from d11 main branch: nb: need to fix namespace/class clash in ConvertSceneItems, will do after this commit. Also needs a further incremental update because this merge happened in the midst of some server related issues I think.
Tidied up the occlusion culling code and fixed a bug where _ZBufferParams was not being correctly updated.
merge from pending_health_fix
[D11] [UI] Fixed null integer error in leaderboards page.