112,272 Commits over 3,928 Days - 1.19cph!
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
Fixed sidecar collider trouble
Fixed several NRE's when opening the map while in a demo and the player has placed markers
Fixed getting clip-check dismounted from bikes when scraping against walls
Moved bike driver eye pos forward, avoid clipping with clothing
Halve the collision impulse Y
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
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Improve csv exporter to export multiple item data streams at once
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Travelling vendor is no longer globally networked
Adjusted damage, hurt triggers, forces
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frontier hatchet rig tweaks, initial burstcloth setup
Merge Travelling Vendor -> Main
Check if we have someone around before dying
Swapped to pattern matching
Reduced pull over distance again
Get component if null on serverside menu
Target code semi-cleanup
merge from demorecorder_ui_improvements
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
Pick further away points to align to
Remove smoothing pass for alignment
lod distances, lod4 stays longer
tweaked emissive indicators so they dont pixelate at range
Removed Unused FBX mesh.
Updated Vintage Rectangle Table Colliders
set dressing progress backup
Fixed order of NRE checks
Added more checks to try and kerb this NRE
Fixed occlusion culling setting always turning itself back on when opening the game
Vendor can now get over rails
Added rails to vendor test map
Added more accurate detailed colliders