reporust_rebootcancel

113,133 Commits over 3,928 Days - 1.20cph!

8 Months Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
8 Months Ago
Added invisible pipe option to industrial connections
8 Months Ago
Set up motorbike speedometer
8 Months Ago
Implemented motorbike fuel gauge and needle shake
8 Months Ago
Can now build building blocks of any skin/grade in free build mode
8 Months Ago
Merge from main
8 Months Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
8 Months Ago
Testmap
8 Months Ago
Final'ish tweaks
8 Months Ago
Mat fixaroo
8 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
8 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
8 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
8 Months Ago
Merge from main
8 Months Ago
Fixed demo recorder off-centered popup
8 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
8 Months Ago
Merge from tutorial_map_fix
8 Months Ago
merge from demorecorder_ui_improvements
8 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
8 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
8 Months Ago
compile fix
8 Months Ago
Remove debug print
8 Months Ago
merge from wire_slacking/optimisations
8 Months Ago
NotifyLOD component on hose prefabs
8 Months Ago
updated motorbike skinning
8 Months Ago
Code cleanup, comments
8 Months Ago
Motorbike chain now animates
8 Months Ago
Fixed wire length calculation
8 Months Ago
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8 Months Ago
weekly skins setup
8 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
8 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
8 Months Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
8 Months Ago
merge from monument_scenes -> aux2
8 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
8 Months Ago
Skip asset warmup on all underground train tunnel prefabs
8 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
8 Months Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from travelling_vendor -> Aux2
8 Months Ago
Fixed client compile error
8 Months Ago
Fixed vendor front spacing and placement
8 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
8 Months Ago
2-stage exhaust prefab. Idle+Driving.
8 Months Ago
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