reporust_rebootcancel

113,117 Commits over 3,928 Days - 1.20cph!

8 Months Ago
further fixes to storage warehouse.
8 Months Ago
updated motorbike kickstand skinning, mask texture, and materials setup
8 Months Ago
updated vcol on decals to tint the recent decal albedo changes
8 Months Ago
Forgot the marker!
8 Months Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
8 Months Ago
Null error
8 Months Ago
Round prices up to the nearest 5 to make them look nicer
8 Months Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
8 Months Ago
fix material assignment on storage warehouse trims.
8 Months Ago
Fixed line anchors fuckery again
8 Months Ago
more work on geo for storage warehouse.
8 Months Ago
handcuff viewmodel animation updated
8 Months Ago
Block unlock minigame in wounded states
8 Months Ago
reverted changes to workers_house_generic_trims
8 Months Ago
sbl progress backup
8 Months Ago
merge from wire_slacking/optimisations
8 Months Ago
radhouse large checkin
8 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Define fix
8 Months Ago
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev. Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
8 Months Ago
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
8 Months Ago
Disable UIBlackoutOverlay if in debugcamera
8 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
8 Months Ago
manifest
8 Months Ago
merge from fluid_push_max_output_increase
8 Months Ago
merge from creative_mode
8 Months Ago
Merge from wire_slacking/optimisations
8 Months Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
8 Months Ago
Merge from main
8 Months Ago
Merge Bikes -> Aux2
8 Months Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
8 Months Ago
Added invisible pipe option to industrial connections
8 Months Ago
Set up motorbike speedometer
8 Months Ago
Implemented motorbike fuel gauge and needle shake
8 Months Ago
Can now build building blocks of any skin/grade in free build mode
8 Months Ago
Merge from main
8 Months Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
8 Months Ago
Testmap
8 Months Ago
Final'ish tweaks
8 Months Ago
Mat fixaroo
8 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
8 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
8 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
8 Months Ago
Merge from main
8 Months Ago
Fixed demo recorder off-centered popup
8 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated