113,117 Commits over 3,928 Days - 1.20cph!
further fixes to storage warehouse.
updated motorbike kickstand skinning, mask texture, and materials setup
updated vcol on decals to tint the recent decal albedo changes
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
Round prices up to the nearest 5 to make them look nicer
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
fix material assignment on storage warehouse trims.
Fixed line anchors fuckery again
more work on geo for storage warehouse.
handcuff viewmodel animation updated
Block unlock minigame in wounded states
reverted changes to workers_house_generic_trims
merge from wire_slacking/optimisations
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
█▆▊▍▆▆ ▊ ▉▆█▄ ▄▇ ▉▆ ▅█▌▄ ▋▇▅▋▆▋ ▌▉▄▄▋
▍▍▍▋▋ ▇▅▄▅ ▄▆_▆▊▍▉▉▄▅▄▇▆▌▉_▍▊▅▊▇
▍▇▉▇▌ ▊▆▄▌▇▋ ▋▇▍▅▇ ▆▍▍▉▍█▆▆
- █▌▍ ▅▆▇ ▌█▇▄▌▋▋▄█▌ ▆▇▅▊█▇█▋▌▌ ▋▅▆▌ ▅▉▅ ▇▌▄▊ ▅▋█ ▉▇█▆▅▇▉ (▅█▅▇▉ ▆▊▌▅ █▅▆▇▊ ▊▆ █▌ ▇▊█▅█▅▅▉▊▄▄ ▍▅▊█▇ ▉▋▄▉▊▆▉ ▉▋▉█▌█▌▌ ▅▍ █▋▋▄▄)
- ▍▄▅ ▄▊▉▋▅▆▉ ▌▄▄ ▍▅▍▆▄▄ ▍▇▌▊▇▅ ▋▆▍▄▋
▇██▋▉▄ ▍▉█▆▉▇▆ ▇▄█▍▄▍ █▉▊▊▅▅▍▇ ▆▇ ▍▋▊▅▍▋ ▊▇▍▍▄ ▍▉█ ▆▌▋█▋▉
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev.
Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
Disable UIBlackoutOverlay if in debugcamera
Improved monument splats/biome/topologies
Enabled topology override
Fixed flipped normal map on brick pile
merge from fluid_push_max_output_increase
Merge from wire_slacking/optimisations
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
Added invisible pipe option to industrial connections
Set up motorbike speedometer
Implemented motorbike fuel gauge and needle shake
Can now build building blocks of any skin/grade in free build mode
Fixed not being able to freely upgrade building blocks in prevent building volumes
Turret laser FX.
Neon texture adjustments.
Added neon emission to lighting prefab.
Removed the hold shift to make invisible IO connections
Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires
Currently supports electrical and fluid
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
Fixed demo recorder off-centered popup
Increase the maximum number of output containers a water container to push water into (3 -> 12)
Fluid splitters and combiners can now be rotated