reporust_rebootcancel

113,141 Commits over 3,928 Days - 1.20cph!

8 Months Ago
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8 Months Ago
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8 Months Ago
merge from travelling_vendor -> Aux2
8 Months Ago
Fixed client compile error
8 Months Ago
Fixed vendor front spacing and placement
8 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
8 Months Ago
2-stage exhaust prefab. Idle+Driving.
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
wip handcuff viewmodel animation and rig edited
8 Months Ago
Lighting prefab update.
8 Months Ago
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8 Months Ago
8 Months Ago
Added RemoveExistingTopology option to Monument component
8 Months Ago
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8 Months Ago
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8 Months Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
8 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
8 Months Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
8 Months Ago
Heli now uses fixed height again
8 Months Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
8 Months Ago
Aux fix attempt
8 Months Ago
Stubbed on destroy code
8 Months Ago
Fixed broken protobuf file Rebuild
8 Months Ago
Fixed broken protobuf file
8 Months Ago
Merge travelling_vendor
8 Months Ago
8 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
8 Months Ago
Merge main
8 Months Ago
Codegen. Ready to go
8 Months Ago
Added quick death to get on AUX.
8 Months Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
8 Months Ago
Scene 2 Prefab all
8 Months Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
8 Months Ago
merge from main
8 Months Ago
tweaked collider of oilrig crane cabin
8 Months Ago
bunch of material overrides fixes
8 Months Ago
Fixed broken top turrets
8 Months Ago
Merge from qol_industrial_conveyor_filter
8 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
8 Months Ago
Merge from cuffs_and_hood
8 Months Ago
Don't allow items to be drag swapped onto locked cuffs
8 Months Ago
merge from main
8 Months Ago
Handcuffed move item fix
8 Months Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
8 Months Ago
merge from NewTickConvars
8 Months Ago
codegen
8 Months Ago
Merge from main
8 Months Ago
Merge from monument_scenes -> aux2