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126,688 Commits over 4,109 Days - 1.28cph!

5 Months Ago
Submitting new mounted ballista anim
5 Months Ago
Clean: DemoServer - allow configuring the server for demo playback Tests: none, trivial change
5 Months Ago
NRE fix
5 Months Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
5 Months Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
5 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
5 Months Ago
Add support for eras to provide custom loot tables
5 Months Ago
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5 Months Ago
Updating ballista rope skinning
5 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
5 Months Ago
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5 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
5 Months Ago
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5 Months Ago
merge from lumberjackhoodieskinfix
5 Months Ago
Fix mipmaps settings, re-exported defaults
5 Months Ago
Fixed scattershot worldmodel offset model
5 Months Ago
wood armour plate world model + lods materials and textures
5 Months Ago
Remove skin weights option, force to 4 bones.
5 Months Ago
Tweaked static ballista culling distance
5 Months Ago
merge from primitive -> primitive_gm
5 Months Ago
Fixed catapult showing the scattershot loaded by default
5 Months Ago
Reapplying 109698
5 Months Ago
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5 Months Ago
Fix incorrect convar name for presets causing initial display error
5 Months Ago
Merge from main
5 Months Ago
Merge from fm1, restoring UI functionality after merge from main
5 Months Ago
Restore UI
5 Months Ago
Lead plate radiation protection
5 Months Ago
merge from main
5 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
5 Months Ago
wip merge from main fixes
5 Months Ago
Tweak page header
5 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
5 Months Ago
merge from primitive
5 Months Ago
merge + store tweaks
5 Months Ago
snake animations and rig exported
5 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
5 Months Ago
merge from prim
5 Months Ago
merge from primitive
5 Months Ago
Horse anim tweak
5 Months Ago
Restored crafting costs in crafting menu
5 Months Ago
Added Medieval pack steam item
5 Months Ago
Tweaked piercer bolt damage
5 Months Ago
Armour plate insert world model setup
5 Months Ago
Disable gizmo on piercer projectile in time for the playtest
5 Months Ago
Removed tugboat mentions in siege tower construction components
5 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
5 Months Ago
merge from main
5 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
5 Months Ago
Fixed catapult ammo models being set active every loads