113,167 Commits over 3,928 Days - 1.20cph!
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merge from main -> monument_scenes
merge from electricalheater_fix
Added Panther assets - Lods, mats, models and textures
Fixed a bunch of weird bugs with pulling over
Lights flag now sets at night
Dynamic destination distance checks
Fixed electric heaters not heating planters right in front of them
player update. exported 3p kayak anim set
Aligning state now applies force and does appopriate angle checks
Pull over methods use the brakes like everything else
Is server check on client scripts
Refactor vendor prefab into categories
rolling/pitching with controls
Fixed vendor spawn orientation
More consistent pulling over positions
Increased vendor mass and drag
Serverside overriding of active item if restrained
storage building large progress
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Prevented vendor from tipping over in some scenarios
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corrected some texture settings for roof asphalt
corrected some small rotation errors in storage warehouse prefab
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
merge from searchlight_fixes
merge from invisibleplayers_fix
merge from bradleyvisual_merge
Burst upgrade 1.8.13 -> 1.8.15
merge from electricalheater_fix
backup storage building large
Fixed electrical heater not deployable on armored wall hard side
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player update. shovel entity updated so the shovel is held correctly on 3p animations
vm handcuffs
- added hit anim
- udpated animator
- added anim events to attacks
- organised folder
- added effects folder & effects for events
reworked shed support beam UVs for new texture
disabled animation on dpv
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
updated vm handuffs animator to work with baseMelee setup